Introduction


You now own one of the most powerful and user-friendly tools for computer-assisted music-making. This software will quickly become an essential aid to your inspiration.

The software includes its own on-line documentation. All objects, menu options and dialog boxes are self-documented. When you point to any object with the cursor, an explanation is displayed in the help window. The document you are reading describes everything that is not described in the help window.
 
You'll find here the basic concepts of music theory, a set of questions and answers, a concrete example to use with the software and some thematic chapters.

In addition, more than 100 interactive video tutorials, available from the "Windows>Tutorials" menu, explain the basic and advanced features. You can search the tutorial list for a topic by typing its name.  For example, "staves" will show tutorials that deal with staves.  The tab key will jump to the next tutorial in the list.

You are invited to view the "How to view video tutorials." video tutorial. ("Windows>Tutorials" menu in the program).

The document you are reading right now covers topics not directly related to objects in the program. You will find here basic ideas of music notation, a step-by-step concrete example, tips to use the software better, a set of frequently asked questions, and thematic chapters.

You are invited to view the "How to use the integrated help system: help line, search the manual by keywords. " video tutorial. ("Windows>Tutorials" menu option in the program.)

Lastly, in Harmony Assistant, extra features enabled by the MyrScript scripts are described in the "Scripts>About scripts..." menu option

Important: At the end of this document is the Software license chapter. You must read it before using the software.


.

Products


Here are short descriptions of all our music-related products.

Melody Assistant (shareware - US $25 / Europe: 20 €)

Enables you to enter, play and print musical scores with astonishing ease. But its capabilities are much greater: a digital sound database is integrated so you can hear your tunes with high-quality sounds, even if you do not own professional hardware or an external MIDI keyboard.
With this technology, you will also be able to record your own sounds and use them as instruments in your tunes.
An extended "Gold" sound database, even more complete, can be ordered.
Guitar, Bass and Harmonica players will also be happy with Melody Assistant, since it is possible to calculate tablatures and chord diagrams automatically from a tune.

Available on Mac OS, Windows and Linux.

Question: What is meant by "shareware"?
You can try Melody Assistant free. If the program meets your requirements, you can then order a personal registration number (for US $25 or 20 euros if you live in Europe) and access the software's most advanced features. In this documentation, the options available only to registered users are clearly indicated.


Harmony Assistant (commercial product - US $85 / Europe: 70 €)

Harmony Assistant can be considered Melody's "big brother". All the Melody Assistant features are, of course, included, but a wide range of new tools are added: full-page editing, engraver mode, chord grid calculation, automatic generation of harmony accompaniments or rhythm patterns, redefined or user-defined music styles, integrated scripting language, etc. Again, features only available in Harmony Assistant will be clearly indicated in this documentation.

Available on Mac OS, Windows and Linux.

Question: Is Harmony Assistant "shareware"?
No. It is a commercial product, which can be ordered for US $85, or 70 euros if you live in Europe. You can test the amazing harmonizing capabilities of Harmony Assistant by downloading a trial version. With the trial version, you will only have a reduced sound database, and you will not be able to save or print your musical documents. You will, however, be able to take a look at all features to ensure that they meet your requirements.

PDFtoMusic (US $49 / Europe: 40 €) and PDFtoMusic Pro (US $199/Europe: 199 €)

You often download score files in PDF format from the Internet, and you'd wish to hear them?

You'd want to hear the Soprano part from the score your choir master owns on his computer?

PDFtoMusic is designed for you. Open a PDF document, and after a few seconds, you just have to click a button to hear the score playing, and even the lyrics be sung! You can then save it as an editable Melody/Harmony Assistant file, a MIDI file or, with PDFtoMusic Pro, as a MusicXML file that can be opened by most of the other professional score editors.

PDFtoMusic gives you full access at last to the giant PDF music score collection available on the Internet.

Please note that PDFtoMusic / PDFtoMusic Pro only processes PDF files that have been generated by a score editor. It doesn't process scanned music sheets.

Available on Mac OS and Windows.

OMeR (shareware - US $25 / Europe: 20 €)


OMeR converts a printed musical score into a music file you can hear, modify and print with Melody Assistant or Harmony Assistant.
If you often transcribe printed scores to Melody Assistant or Harmony Assistant, and you own a scanner, OMeR will greatly ease your task.
OMeR will drive your scanner, collect one or several pages and analyze them to generate a musical document usable directly in Melody or Harmony.

Available on Mac OS and Windows.

Virtual Singer (shareware - US $25 / Europe: 20 €)

Plug-in for Melody or Harmony. With Virtual Singer your computer will sing lyrics in different languages.

Available on Mac OS, Windows and Linux.

GOLD Sound Base -  (CD-ROM: US $37 / Europe: 30 € , Download: US $25 / Europe: 20 €)

The Gold Sound Database is a set of high-quality digital sounds, designed to be used in the Myriad software programs. The Gold Sound Database includes all the sounds of the General Midi 2 specification, as well as many additional sounds.
Thus, the Gold Sound Database improves not only the quality of tunes the software plays, but also the quality of WAV, AIFF, Ogg Vorbis or MP3 files the software exports.

Available on Mac OS, Windows and Linux.


Tutorial


We are now going to look together at the software step by step. You are advised to follow this chapter carefully, and carry out each instruction.

A. Launching the software

When you launch the software, you are asked to select a language. Choose "English".

With Melody Assistant, you can print a registration form, i.e. order one of our products, or enter your personal registration number (received after you purchased the software), or continue. Choose "Continue".

With Harmony Assistant, in evaluation mode, choose "Continue".

Note: These choices will not have to be made with a registered version of Melody Assistant, or a complete version of Harmony Assistant.

This brings you to the software's main screen.

At the top of the screen is a menu bar containing the main options. Scattered on the screen are a number of floating palettes which allow quick access to most of the tools.
You can change each floating palette's location by dragging its title.

Note: the floating palettes’ positions are memorized each time you quit the software. They will be recalled next time you launch it.

Click on its little gray square to close a floating palette. You can make it appear again by selecting it in the "Windows" menu.

Tip: Command key + click on a palette's title to change its orientation (vertical or horizontal). The help window can be resized. To do this, drag the little black rectangle on the window's bottom-right corner.

You are invited to view the "How to setup palettes to avoid overlapping with document windows." and "How to create an user palette. " video tutorials. ("Windows>Tutorials" menu in the program).

Finally, the main window shows a sample tune, automatically loaded when the software is started.

To help you learn all the software tools and options, a help window (yellow rectangle) continuously displays explanations of each object as the cursor runs over them.


Tip: The help window also gives the meaning of menu titles and options. So place it where it can be seen even when a menu is open (for example, at the bottom of your screen).

B. Listening to a tune

Find the tune playing tools floating palette:

Note:  Since the icons' appearance can be easily changed by you (see the General Setup), pictures shown here may be slightly different from what you see on your screen.
You are invited to view the "Using another icon set." video tutorial. ("Windows>Tutorials" menu in the program).



Start playing a tune by clicking:


The sample tune is now played. You can stop it by clicking:


If you do not stop it, it will stop by itself at the end of the tune.
 
Tip: The space bar also starts and stops a tune.

Creating a new tune

New Document


First of all, close the sample tune window.
Create a new document, with the File>New menu option.

Select the model "Very simple (One staff only)" in the list.

We will add a bass clef to this model. Click on "Change orchestra".

Your new document window is now ready, with an empty score. In "Simple staves" select "Simple staff (Bass clef)".

Click on ">>Add>>" then "Ok". The new staff was added.

Click on "Create" a new blank document was created. It is displayed on a new window and ready to receive your changes.

You are invited to view the "How to create a document model (template)." video tutorial. ("Windows>Tutorials" menu in the program).

Tip: A long floating palette ("Actions" palette) contains shortcuts to the most common menu options.

Creating a new tune

Entering a melody


You are now going to place notes on the staff to create a melody.

You are invited to view the "Score input. Adding notes, rests, staff. Changing key and time signature. Selecting an instrument. Changing tempo. Adding bar line. Automatic beaming setup." video tutorial. ("Windows>Tutorials" menu in the program).
 
To do this, select the note lengths in the Notes floating palette and place them on the upper staff (treble) one after the other.
Select an eighth note and place it on the E line (bottom line) of the staff.
 
Tip: If you have trouble inserting notes where you want them, you can increase the display scale. There are several ways to do this:
  • Select the Windows>Scale menu option and choose a scale factor, or
  • Click on the magnifying glass in the editing mode floating palette and click on the score, or
  • Hold the mouse button down while clicking on the magnifying glass and move the cursor up.
If you use the magnifying glass tool, do not forget to return to note insertion mode (click the icon with a pencil and a note).

Place another E eighth note just to the right of the previous one. The two notes are automatically beamed together.

Now select a quarter note in the floating palette.
Drop it, again on the E line, to the right of the first two notes.

You now have a group of three notes in the first bar: two eighths and a quarter on the E line.

Drop a new group of three notes, identical to the first one. The first bar is full.
In the second bar, drop an E eighth note, then a G eighth note (second line from the bottom).
You now have to place a dotted eighth note: leave the eighth note duration selected in the floating palette, and click on the dot in the accidental palette (palette with sharp, flat and natural signs).

Drop the dotted eighth note in the second bar, after the notes already placed, on the bass C leger line (one line below the bottom line of the staff).

Click again on the dot in the floating palette to deselect it. This returns you to non-dotted note duration.
Continue to drop successive notes:
In the second bar:

Sixteenth note D (between C and E lines)
Half-note E
Third bar Eighth note F (between the two bottom lines of the staff)
Eighth note F
Dotted eighth note F
Sixteenth note F (Don't forget to deselect the dot mode)
Eighth note F
Eighth note E (bottom line)
Eighth note E
Eighth  note E
Fourth bar Eighth note E
Eighth note D
Eighth note D
Eighth note E
Quarter note D
Quarter note G (second line from the bottom)
The first four bars of the top staff are now complete.
Important:
If you make a mistake when dropping a note, select the lightning icon in the Edit floating palette, click on the incorrect note to delete it, and come back to insert mode (icon with a pencil and a note).
You can also use the Edit>Undo menu option to undo the last performed operation.
Alternatively you can select the lasso icon and physically move a note by clicking on it, holding down the mouse button, repositioning the note and releasing the mouse button.

Tip: In insert mode, you can quickly change to delete mode by holding down the Command key (Ctrl on PC), or to select mode by holding down the Option (Alt) key.

Play
your score . You will hear the "Jingle Bells" theme with a piano sound.
Save your document by selecting File>Save. Name it JBell.mus
 
Hint: Save your work frequently with File>Save
(Caution: Document saving is not available with the evaluation version of Harmony Assistant.)

Creating a new tune

Changing the staff instrument


We are now going to give a music box sound to the melody.

To the left of the staff, little icons can be used to perform various actions on it.

Point to them with the cursor and read the explanations in the help window.
 
 
Hint: If you cannot see these icons, then you are probably in page mode, and "display handles" mode is off. Switch to scroll mode or activate the control handles ("Score" menu).


Click on the little "instrument editing" icon  .
The instrument selection window opens. In the top-left corner is the current instrument name: here "Piano". Select this name and replace it with "Music box".

In the bottom of the window are two lists for selecting the instrument sound. The left one contains the sound set (sounds are organized by theme). Click on "Chromatic percussion".
In the right list are the names of sounds in this group. Select "Music Box".

Note: These names follow the General MIDI standard.

To hear this sound before selecting it for good, click on "Try" and keep the mouse button down. By moving the cursor up and down, you can hear this sound at different pitches.

Hint: have fun browsing the lists and trying the available sounds. Then come back to "Chromatic percussion" - "Music box".

Confirm your choices by clicking OK.

Play your melody again 

Creating a new tune

Changing the name of a staff and resizing it

Changing the name of a staff


Above the treble clef is the staff name. By default, it has been set to "Piano". We are going to change it to "Main".
Find the little black triangle above the icons in the staff's left margin  .
Click on it, and the staff configuration menu opens. With this menu, you can access all the staff configuration options.
 
Note: Some of these actions, like instrument selection, can be accessed faster by clicking on the icons below the black triangle.

In the staff menu, select "Rename" and type in the new staff name: "Main".
Confirm your actions: the new name is displayed above the treble clef.

Resizing the staff

We are now going to resize the screen area reserved for the top staff. Click on the horizontal red line below the staff configuration icons in the staff margin and drag the cursor down.
The space allotted to the first staff is enlarged, and the second staff (bass clef) is shifted down. When you think that the allocated space is wide enough, release the mouse button (try, however, to have both staves visible on screen).

You will have noticed that the treble staff remained at the top of its area. To center it, drag the lower red triangle down. The staff is then repositioned within its enlarged space.

Creating a new tune

Entering chords on the second staff


On the bass (second) staff, we are going to place chords to accompany your melody.
To help you place notes, if you are not very familiar with musical theory, here is the list of notes you are going to use, along with their position on the staff:

            __ treble G __
               treble F
            __ E __
               D
            __ C __
               B
______________ A ________________ Topmost line
               G
______________ F  ________________

___________________________________

___________________________________

___________________________________ Bottom line

In the first bar, we're going to begin with a  C major chord in its 2nd inversion, that is to say: G, C and E.

Select a half-note  and drop a G into the first bar of the bass staff (see above to get the position of G on the staff).
Then drop a C above this note. To help you, when moving the mouse, the note to be dropped must show a + symbol which indicates that this note will be dropped in the same column as an existing note.
The C appears in the same column as the G: these two notes will be played at the same time. Then place an E (two leger lines above the topmost line of the staff), also in the same chord. Your chord is complete.

To the right of this chord, place the same chord again, still with half-notes. The first bar is complete:
.

Tip: Rather than entering the same three notes again, you could use the copy/paste option:
  • Choose the Selection (lasso) tool in the floating edit palette.
  • Click to the left of the chord already placed on the staff and keep the button pressed down.
  • Drag the mouse to the right so that the selection encompasses the chord.
  • Release the mouse button
  • Select Edit>Copy (Command-C)
  • Click in the place you want this chord to be duplicated (to the right of the first one)
  • Select Edit>Paste (Command-V)

  • Do not forget to return to note insertion mode (pencil and note icon).

In the second bar, place the same chord again.
 
Tip: If you used the copy and paste options to insert the second chord, you can simply select "Paste" again.

Then place an A minor chord, made of half-notes A, C and E as above.
The second bar is complete.

In the third bar, place an F major chord, made of A, C (as above) and F.
Next place a C major chord, identical to those in the first bar.
The third bar is complete.

In the fourth and last bar, place a D minor chord, made of A, D and F.
Then select a quarter note duration .

Place a G chord (G-B-D) and an inverted G chord (B-D-treble G)

If you did not make a mistake, you should have something like this:



Play the tune 

Creating a new tune

Creating a new instrument


Now we are going to create a new instrument to change the sound of this staff.
As with the previous staff, click on the icon   in the left margin to edit the related instrument.

At present, the chosen instrument is called Bass. To the right of the instrument name, click on the downward-pointing gray arrow to open a menu.
The list of instruments already created opens.
Select "New instrument".
Give a name to your new instrument. Call it "String Ensemble".
In the sound lists, select "Ensemble" and "Slow strings"
Confirm this window with OK. You have just created a new instrument with a new sound.

This instrument will be used by the bass staff.

Play your tune to try the new instrument 

Creating a new tune

Creating a user-defined sound


We are now going to change the treble staff instrument to make it use a sound that you have recorded.
Click on the instrument edit icon for the first staff .

Switching to user mode

We are now interested in creating our own sound for an instrument.
To do this, you must first switch the instrument to "user" mode by clicking on the "Std" button in the top left corner of the window. The "Std" button changes to show that you are now working with a "User" sound.
A graph is now displayed in the lower part of the editing window. This graph shows the digital data that the 'Music box' sound is made of.

Preparing for recording

Using your system control panel, set up the sound recording (from a microphone or a CD). If possible, first try making a recording using another software program to ensure that everything is working properly.
If you use an audio CD, find a tune with a note played solo and for a long time.
If you use the microphone, be ready to sing a note or play a single note on an acoustic instrument.

Recording

Click the  icon to access the digital recording window.
On the right, the VU-meter allows you to adjust the input level.
When you are ready, click  to start recording (5 seconds).
When it is completed, click OK (and if necessary stop your audio CD).
 
Hint: Play an accurately tuned note, a C if possible.
 

Listening to the recorded sound

After recording, return to the sound definition window, and you can "see" what you recorded. Straight horizontal lines correspond to the moments during which nothing was played.
To hear the sound you recorded, click
If you are not satisfied, you can record the sound again.

Isolating the sound

You must now isolate the interesting part of the recorded sound. To do this, click and drag from the beginning to the end of the section you want to keep. The selected area appears on a colored background.

Tip: Use the zoom slider to enlarge the sound display scale.
 
Click  to listen to your selection.
When you are satisfied (you must only hear one note, with no preceding silence), open the Action pop-up menu, and select 'Crop'.

Entering the input note

To put the instrument you just created in tune with the others used in your music, you must confirm the recorded note.
Enter the name of the input note in the "Input note" field.
 
Tip: When you click "Try" and hold the mouse button down, the note heard must be a C.

Confirming and listening

Confirm your changes with OK. This returns you to your musical document.
You can hear your new user instrument by playing the tune .
 
Tips You can also import recorded sound files like WAV, SF2, etc. Select "Import" in the pop up menu "Actions".

SF2 (also called SoundFont) are sound files including a lot of sound samples designed for hardware MIDI synthesizers.
When opening a SF2 file, a dialog box lets you choose one or more samples for the current instrument.

For more information about how to create and manage user digital sounds, read the Predefined user instruments chapter.

Creating a new tune

Placing graphics and text


To comment or ornament your score, you can place colored text and graphics anywhere you want on the staves.
Click on the "Txt" icon in the floating palette to switch to text insert mode.

Click where you want the text to be inserted. A window opens and you can type in the desired text and select its color, font, size and style.
For example, enter "Jingle Bells" and select the Times (or Times New Roman) font with a size of 32, bold, red.

Tip: The "Ab" icon (at the bottom) allow text to be displayed over the other elements without erasing them.

Confirm. The text appears on your score, surrounded by a red frame.

You can drag the text frame, resize it (by dragging its bottom-right corner) or edit it again (double-click).

To place a graphic, the operation is more or less the same. Select "Graphics" (the icon with a square, circle and triangle) and click where you want your graphic to be inserted.
In the window, select the shape to be inserted by using the horizontal scroll bar (for example, the ribbon) as well as its color (green) and confirm.
The chosen graphic appears at the desired place.

Tip: You can also place graphics created in a drawing program by clicking "Other" in the graphics selection box and choosing a BMP file (or PICT on Macintosh).

Creating a new tune

Entering comments and printing


You can put comments on the first page of a printed score. To edit them, select File>Comment.
Enter the tune title (Jingle Bells), the composer (James Pierpont, 1857) and the remarks (for example, "Christmas song") and confirm. 
 
Tip: At the bottom of this window, you can read information about the file, including the time spent on this tune. Interesting, but also depressing at times!

Now select File>Print>Score

A print preview appears and you can see what the printed page will look like.
By clicking the "Options" button, you can then choose what you want to be printed. Check Print infos on first page and deselect the other options. Finally, on the list at the bottom, ensure that your two staves (Main and Bass) are marked with a little printer icon.
OK this box and select your usual printer settings.
Then click on "Print page".


Note: It is only possible to print one page with the trial version of Harmony Assistant.

With an unregistered version of Melody Assistant, you can print, but a message will remind you to register for a modest sum if you enjoy this software.
Of course, this message will disappear as soon as your copy is registered.

Creating a new tune

Changing bar widths


To adjust the number of bars appearing at the same time on screen or on a printed page, you can  fix the bar widths either individually or globally. Doing so will move notes closer together or further apart.
 
Note: You must not confuse this feature with zooming (or scaling), which enlarges or reduces all symbols to make them more readable on screen: printing is not affected by the zoom setting, and notes that appear too close or overlapped keep their relative distance.


Individual setting
:
At the top of your main window the ruler (gray bar) indicates bar numbers. When you point to the line in the ruler separating two bars, the cursor changes. By dragging this line, you can change the width of the individual bar.

Global setting:
Select more than one measure by clicking on the ruler and change the size of one measure in the selection. This size will be applied to all the selected bars.
 

Tip: Bars are displayed on screen side by side, making a continuous "ribbon" from the first to the last. As the printed page width is not infinite, they will be printed in strips one below another. On screen, a vertical yellow line shows where the staff is cut into strips while printing.

Notation

Introduction



This section of the manual deals with the graphical appearance of the document.

First you will be introduced to the basic concepts of music notation.

Then you will learn how to create a new document from a template.

Several kinds of notation will be mentioned, as well as special kinds of staves: tablatures, multi-voice staves, gregorian notation.

Then, the miscellaneous music symbols that can be related to a staff will be reviewed: break symbols, clefs, key changes...

A dedicated chapter will describe in detail the text objects related to staves: how to input and use them.

Lastly, we will study the free objects and the other tools that help you to improve the score appearance.

 

Musical Theory reminder

General Points

In this program, music is written in the classic way: notes are placed on staves and staves are put together into a score, this being the most common representation in the musical world.

We are now going to review the basics. If you are already familiar with musical theory and vocabulary, you can skip this chapter. 

Note: Of course, the whole of music theory cannot be explained here. To go deeper into this field, you are invited to refer to a specialized book on the subject.
A tune is written in a score (the content of your document's main window). A score is divided into a number of staves, each staff representing what is played by a single instrument.

The staff is made of five grouped horizontal lines:

_________________
_________________
_________________
_________________
_________________


On each staff, notes can be placed. A note defines the sound to be played at a given time by the instrument of the staff. Notes can be placed on or between the lines.

A note, by its appearance and location, defines three parameters:

- Its vertical position defines its pitch. The higher the note is placed, the higher its pitch.

- Its horizontal position defines the time it is played at. Thus, the staff's horizontal axis defines a time scale, passing from left to right. If you place two notes in the same column, they will be played at the same time. This is called a chord.

- The note's shape defines its duration or length. Standard note lengths are predefined in musical notation, each one being twice as long as the next.
 
Thus, you have:
The whole note or semibreve  is equal to two half notes or minims: , each half note is equal to two quarter notes or crotchets. Each quarter note is equal to two eighth notes or quavers: , and so on with sixteenth notes or semiquavers , 32nd notes or demisemiquavers ...


Rests
indicate pauses between notes. Just like notes, they are organized in lengths that decrease by half. Rests are named according to their duration, so you will find a semibreve rest, a minim rest and so on.

Staves are divided into bars, separated by vertical lines placed regularly on the staff. Bars split staves into regular intervals.

Finally, on the left of each staff is a clef. A clef gives several pieces of information:

- Its shape determines where the notes fall on the lines.
Thus, the treble or G clef (upper staff) says that the bottom line corresponds to an E, the space between the two bottom lines to an F, the above line (around which it curls) to a G, and so on for A, B, C, D, E, F, G...
The treble clef symbol is:

With a bass or F clef, the bottom line corresponds to a low-pitched G, and from bottom to top, A, B, C, D, E, F ...
The bass clef symbol is:


- On the right of the clef are two numbers, such as . These indicate the time signature, i.e. the length of each bar. 4/4 means that a bar contains four beats and the value of each beat is a quarter note. Thus the length of the bar is a whole note or two half notes.

Musical Theory reminder

Lexicon

A B C D E F G I K N O R S T V

Accent

Just as many written languages employ accents to show how a letter should be pronounced, so musical notation employs accents to indicate phrasing.
Thus, if you see:

Accidental

This is a symbol which modifies the pitch of the note it is linked to, as well as all the subsequent notes in the bar on the same line (or space) of the staff.
There are five accidentals:
  When you see an accidental (sharp, flat...) before a note, that note and all the notes in the same bar and on the same line (or space) are affected.
Most of the time, notes with the same name but in a different octave are also altered. This feature can, however, be turned off in the software in Configuration>Global Setup.

Appoggiatura

This is a little note, placed before another note, which steals its time from the note it is linked to.
When several appogiaturas are linked to a note, they are called Grace notes.

Arpeggio

Notes in an arpeggio chord are not played simultaneously, but successively, very quickly.

Bar


Bars (sometimes called measures) divide a piece of music into equal parts. A bar is subdivided generally into two, three or four parts, called beats.
Not all the beats in a bar have the same importance, depending on the accent:
  Beats are themselves divided into several parts. The first part of a beat is strong, the remainder is weak.

To tell the performer the bar division, two numbers are placed like a fraction after the clef.

The upper number expresses the number of beats in a bar.
The lower number expresses the length of these beats (in fractions of a whole note).

For example, a 3/4 bar comprises three beats each worth a quarter note.

For more information read the Time signature chapter.

Bar line

The bar line is the vertical line which separates each bar from the next.

Chord


A chord is a group of notes played at the same time.

A chord is always related to a scale and is made of at least three notes:
 

With only these three notes, it is already possible to make a significant number of different chords.

Example:
A C major chord, notated C, is made of:

An E minor diminished fifth (or flat fifth), Emb5 will be made of: There are chords made of more than three notes. The software can also use chords of four or five notes, made of the root note, the third and the fifth, but also: For example,

A chord of D minor flat fifth, major seventh, diminished ninth will be notated Dmb5/7Mb9 and made of:

Finally, every chord can be inverted. Inversion changes only the order of notes, never the note values themselves.

Dot


This symbol, placed after a note, increases its duration by half. For example, a dotted quarter note would play for a quarter plus an eighth.
A dot can also be placed after a rest.

Dynamics

Most instruments are capable of being played quietly or loudly. The volume at which passages are played is referred to as ‘dynamics’. The pianoforte is so named because it can play softly or loudly depending on how hard the keys are struck.
In synthesizer speak, the individual note dynamic is called ‘velocity’ because the volume of the note is dependent on the speed of the hand with which it is struck. In this version of the software, dynamics can be set by adjusting the individual velocities of the notes.
For more information, see the Dynamics chapter.

Enharmony

In a scale, notes are distributed in degrees, separated by intervals. The scale of F, for example, comprises F, G, A, Bb, C, D, E, F
But a note can be flat or sharp, so two note names can indicate the same pitch.
Consider the scale of B. This comprises B, C#, D#, E, F#, G# A# B. Here it is appropriate to call the seventh note A#, though it is exactly the same note as the fourth note in the scale of F, which it is more convenient to call Bb. This is enharmony.

Flat (b)


Placed before a note, lowers the pitch by one semitone.

Ghost rest

This notion is specific to Harmony and Melody, and does not exist in regular musical theory.
A ghost rest is a rest used to make up a bar during editing. It indicates an incomplete bar, in which notes can still be added.
It is drawn as:

A ghost rest graphically shows the time remaining in a bar. You can transform ghosts rests to rests by using the staff menu (black triangle in the staff margin), option "Change ghost rests to rests".

 
Tip: ghost rests can be made invisible using an option in Configuration>Global Setup.

Gruppetto

This is a group of three or four little notes before or after the main note. As with grace notes (appoggiatura), their lengths are taken from the note they are linked with.

Inversion

In its fundamental state, the notes of a chord are in the regular order, i.e. the root note is the bottom one, then the third, the fifth and eventually the seventh and the ninth.
Inverting a chord changes this relative order so the bottom note can be any of its notes.

The first inversion shifts the root to the next octave. The third then becomes the bass note of the chord.

The second inversion shifts the root and the third to the next octave. The fifth then becomes the bass note of the chord.

The same principle can be applied for the third and fourth inversions (of course, these inversions only make sense if the chord has four or five notes).

Thus, a C 7th chord, along with its inversions, will comprise:

fundamental state:     C E G Bb
1st inversion:            E G Bb C
2nd inversion:           G Bb C E
3rd inversion:           Bb C E G

It is also possible to make a lower inversion, i.e. shifting notes to the next lower octave.

Here is a summary of the relative order of notes according to the chord inversion.

Nomenclature:
F = Fundamental (root), 3 = third, 5 = fifth, 7 = 7th, 9 = 9th.

              Octave    Octave   Octave
                -1         0        +1
                  .         .         .
fundamental state .         F 3 5 7 9 .
1st inversion     .         . 3 5 7 9 F
2nd inversion     .         .   5 7 9 F 3
3rd inversion     .         .     7 9 F 3 5
4th inversion     .         .       9 F 3 5 7
1st lower inv.   . 3 5 7 9 F         .
2nd lower inv.   .   5 7 9 F 3       .
3rd lower inv.   .     7 9 F 3 5     .
4th lower inv.   .       9 F 3 5 7   .
 

Key signature

Musical scales are defined by their key signature. The various degrees of the scale are often flat or sharp. To avoid writing accidentals, sharps or flats are only written once, after the clef.

C# major or A# minor
These symbols become the default sharps or flats for the line of the staff they are drawn on.

For more information, refer to the Key signature chapter.
If you are using Harmony Assistant, see also the modal array in the Frequently Asked Questions chapter

Natural

Placed before a note, cancels the previous sharp or flat (whether in key signature or accidental).

Note


A note is a symbol representing both a duration and a pitch. The note shape represents its duration, its position on the staff represents its pitch (frequency), and its horizontal location represents the time at which it is played.

- Note pitch
There are 7 notes, which can be written in two different ways.
        C, D, E, F, G, A, B (English notation)
or Do, Re, Mi, Fa, Sol, La, Si (Latin notation)

This series of notes forms an ascending scale of sounds from bass to treble. An octave is the distance between two notes with the same name in two consecutive series.

The vertical position of the note on the staff indicates which degree of the scale defined by the key signature corresponds to the note.

If the note is preceded by the # sign (sharp), the note value is raised by one semitone, as are any other notes of the same degree in the bar.
If the note is preceded by the b sign (flat), the note value is lowered by one semitone, as are any other notes of the same degree in the bar.
Finally, the "natural" symbol before the note cancels the effects of previous sharp or flat.

Note: the same note can sometimes be written in different ways. See Enharmony.
- Note duration
The shape of the note indicates its duration. In decreasing order: These lengths can be combined with the tie option in the Edit menu. By tying a half note with an 8th note, for example, a note with a duration equal to the sum of these two lengths is obtained.
Dotted notes indicate a duration of one-and-a-half times the written duration. For example, a dotted quarter has the same duration as a quarter plus an 8th note.

It is also possible to use triplets (their duration is equal to 2/3 of the written note).

- Notation:

Notes are written on a staff or stave.
Notes in the same column are played at the same time.
To beam the notes together, select them with the lasso tool and choose "Beam" in the "Edit" menu.
Beamed notes indicate to the performer that they will be played in the same "phrase". In this case beams replace the hooks.

When different notes are beamed together, determining their respective duration becomes a little bit more complex. For example:

To determine the duration of a given note, look for the maximum number of beams in contact with its stem. This indicates the note's duration.

It is also possible to place signs indicating that no note is to be played during an interval of time. Such signs are called rests.

Nuance

Nuances are the various strengths a note can be played with.
By using dynamics, heavily struck notes can be differentiated from those lightly touched.
Phrasing can be displayed by using the "Edit velocities" option in the staff configuration menu (black triangle in the margin to the left of the staff).

Octave

Octave is the eighth degree of the scale.
Two notes separated by a whole number of octaves have the same name.
The choice of the octave of a chord determines the pitch this chord is played at.
In the software, the standard octave is the 4th (the octave the treble notes of a tune are usually played at).
A higher value produces more high-pitched notes, and a lower value lower notes.

Range


The range of notes a given instrument can play is generally defined by the lowest and highest pitched notes the instrument can produce.

Rest


Rests are symbols indicating that no sound is played during that time.
Tip:
In the floating palettes, rests are organized in the same order as notes. Thus, a minim rest is located at the same place in its palette as the minim note.

Sharp (#)


Placed before a note, increases the pitch by one semitone.

Scale


A scale is a sequence of notes, distributed in degrees. There are eight degrees per octave.
These degrees are not evenly spaced: the intervals between degrees determines the type of scale:

For a major scale:
TONE,TONE,SEMITONE,TONE,TONE,TONE,SEMITONE

a semitone is the interval between two successive keys on a piano keyboard (including black keys), or two successive frets on a guitar neck.

A scale can start from any note (C, D, E...).
The first degree, called tonic, gives its name to the scale.
 

 

Name
Location
T Tonic
2 Second 1 tone above the tonic
3 Major third 2 tones above the tonic
4 Fourth 2 and a half tones above the tonic
5 Fifth 3 and a half tones above the tonic
6 Sixth 1 and a half tones below the octave
7M Major seventh One semitone below the octave
Octave 12 semitones above the tonic
For example, a scale of C major will comprise:
C, D, E, F, G, A, B

The E major scale will comprise:
E, F#, G#, A, B, C#, D#

In the intervals between the degrees can be found:

3m minor third   1 and a half tones above the tonic
b5 flat fifth    3 tones above the tonic
5+ augmented fifth      4 tones above the tonic
7 minor seventh       1 tone below the octave

Note: a scale is called major when its third degree is major, and minor when its third degree is minor.

Staff


A staff (or stave) is represented by five horizontal lines, equally spaced. These lines are numbered from bottom to top. Each line or space between a pair of lines corresponds to a degree of a scale.

With a treble (G) clef, the first (bottom) line is an E.
With a bass (F) clef, the first line is a G.

On the left of the staff, beside the clef, are the time and key signatures.

Sound


A sound is a sensation produced by the vibratory movement of a body on the ear drum.
Musical sound can be distinguished from noise by an exact and measurable frequency. Musical sound is defined by:
• Its pitch (or frequency): more or fewer oscillations in a given amount of time.
• Its intensity, or strength: depends on the amplitude of the oscillations. This is the sound's volume.
• Its timbre which distinguishes two sounds with the same frequency and intensity, and which makes the C of a piano different from that of a flute.

Tablature

Tablature is musical notation designed for fretted instruments. The frets are used to stop the string at different lengths to obtain different frequencies.
Unlike a piano, for example, a fretted instrument can produce the same note at different positions.
Experienced performers can immediately find optimum finger positions. Others can be assisted by tablature.
Every note in 'regular' staff notation is associated with a note in the tablature.
Duration, slur, phrasing ... must still be read from the regular staff. The note's pitch is read from the tablature where string and fret to be played are displayed.
Here's an example for guitar:

The numbers are fret positions. 0 means an open string, 1 the first fret, etc.
The instrument neck is displayed with its sixth  string (bass) at the bottom.

Tablatures can also be calculated for several Harmonicas (diatonic, chromatic…) in any key.
 

Tessitura

This is the range for a voice. Tessitura is generally defined by the lowest and highest notes the singer can sing, or by the number of octaves.

Tonality

The set of rules which governs the construction of scales. In a more restrictive sense, the tonality of a piece is the key in which it is written.

Transpose

Transposing a piece of music means changing it to another key.
This is done by adding or subtracting the same number of semitones from all the notes of the piece.

Trill


Is a rapid variation of pitch.

Triplet

Normally, a note's duration can be divided into two equal parts: a quarter note is made of two eighth notes, for example. This is a binary division.

A triplet divides a note into three equal parts; a ternary division.

Three notes in a triplet have the same value as two notes outside the triplet. Thus, three quarter notes in a triplet are equal to one half note.
In fact, a triplet is simply a 3:2 tuplet.

Tuplet

A tuplet defines fractional notes. It is represented by two digits separated by a colon (:)
A tuplet of a:b means "a notes will be played in the time normally taken by b notes."

For example, if you define a 5:2 tuplet, and you are using eighths, this means that 5 eighth notes will be played in the time normally taken by two eighth notes.

On the score, only the first digit is shown to indicate a tuplet. Thus, if you see a 5 drawn above a note, you can't determine whether it is a 5:1 tuplet, a 5:2 (the notes are twice as long) or a 5:4 (four times as long).
Only examining the number of beats in the bar can clear up this ambiguity!

Velocity

Velocity can be used to play a sudden loud note or chord, create a crescendo or diminuendo, emphasize the beat...
Velocities can be set by using the ‘Edit Velocities’ button to the left of the stave.
When applied to a whole passage, velocities are called ‘dynamics’ in regular musical vocabulary.

Models/Templates

(Templates for a new document)

Introduction

When selecting "File>New", you can select the kind of musical document you want to create from amongst a list of pre-defined templates.
This template list is sorted by family or by theme, to ease your search.

Little icons can appear after the template name. Here is their meaning:

Templates are in fact regular Harmony-Melody files (.MUS extension) stored in a special folder called Models, located at the application level.

Creating user-defined templates:

It is easy to create user-defined templates for Harmony-Melody. These new templates will appear in the list when selecting "File>New":


You are invited to view the "How to create a document model (template). " tutorial. ("Windows>Tutorials" menu in the program).

Some hints:

To make your template files easier to use, try to follow these simple rules:

And do not forget, other users may be interested in your templates. Mention them on http://www.myriad-online.com/bbs or send them to tunes@myriad-online.com if you want them to be included in future versions of the software.
Do not forget to tell us where in  the template tree you want your file to be classified.

Positionning


In scroll mode under Harmony Assistant and Melody Assistant, or in page mode with handle display under Harmony Assistant, the miscellaneous items that define a staff can be moved.
Handles show current sizes and positions. Clicking and dragging these handles change sizes and positions.

Here is an example of display:
handles


Changing bar size

The little red arrow pointing downwards, at the top of the staff area, change the bar left and right margin. Notes, rests and other objects, are displayed in the area between the two handles.

The vertical blue arrow change the total bar size.

If you wish to apply the a change to several bars at the same time, select these bars and apply change to any bar in the selection range. This change will then be applied to all the selected bars.

You are invited to view the video tutorial: "Bar size change. Scale, left margin, right margin." 


Changing vertical positions

The little red arrows, on the left of the clef, change the position of the miscellaneous items within the staff area: bar numbering position, staff base line position, lyrics position.

The blue arrow on the left of the clef, change the staff height.

A single click applies a change to a single staff, for the whole content of this staff.
Shift+click applied the change to all staves in the score.

It is also possible, in page mode (Harmony Assistant only) or in the print preview, to change only the positions within a single staff system.
As a reminder, a system is a group of staves that play together.

Discontinuous selection


The selection modes

As we saw the "Edit" menu applies actions to the selection.

You create the selection using the "Select" tool in the "Edit" tool palette. The selection can be continuous (by area) or discontinuous (by symbols).

The continuous selection is defined by a start and end time position. All symbols included in this area are processed when performing a copy/paste/erase/add operation, or any other operation related to the selection range.

For example, here is a continuous selection:


The two first chords are selected.

The discontinuous selection enables you to select symbols individually, for example two notes among the four in a chord, all and only the rests in a bar, etc.

You are invited to view the "How to use discontinuous selection" video tutorial. ("Windows>Tutorials" menu in the program).
 
For example, here is a discontinuous selection:

Only two notes are selected by chord.

Note : The discontinuous selection is available starting in Melody Assistant 7 and Harmony Assistant 9.


Creating a discontinuous selection

To define a discontinuous selection, switch to "Select" mode ("Edit tools" palette) and click the symbols (notes or rests) while holding the Shift key down or using the right mouse button.
The symbol color changes when it is selected. Perform the same operation on another symbol to create a set of selected symbols.
Note that the selected symbol color can be changed in the Global settings, "Screen" panel.

Removing a symbol from selection

If you click the symbol again while Shift key is held down, or using the right mouse button, it is deselected. To deselect all the symbols, click anywhere in the score without holding down the Shift key.

Selecting several symbols in one click

To select a group of symbols, click anywhere while holding the Shift key down, and move the mouse with the button down. A rectangular area is drawn, and symbols included in this area are selected. As for the individual selection, this area selection toggles symbols from selected to deselected state.

Applying actions

Actions that can be applied to a discontinuous selection are the same as those applied to a regular selection range.
For example:
"Edit>Copy" copies selected symbols to the clipboard. You can then paste them to another place, by clicking the desired location to define an insert point, then use "Edit>Paste"
"Edit>Erase" erase the selected symbols.
"Edit>Appearance>General" changes the appearance of the selected symbols
"Edit>Pitch change" changes the pitch of the selected symbols
If you change the stem size of a selected symbol while holding the Shift key down, stem size for all selected symbols is changed at the same time.
If you move an accidental while holding the Shift key down, all selected accidentals are moved.
And so on...

Moving a group

Discontinuous selection enables moving a group of symbols.
When dragging any symbol from a discontinuous selection, the whole set of selected symbols is moved.
This move can be vertical: you change all note pitches.
It can be horizontal: you move these notes to another time position in the score. This move can be performed within the same staff or to another staff.
The note you selected to move the whole group is the "master note".
When the master note is moved to form a chord with another note of the score, the "+" symbol appears. This means the group will be added to existing notes to build chords, if possible.
Otherwise, the group will be inserted at the selected position and the existing notes shifted.
In contrast to copy/paste which preserves note pitches, moving a group preserves the graphical appearance of the symbols on screen.
If you include several notes in a regular (continuous) selection range, then click it with the Shift key down, you change the regular selection range into a discontinuous selection, and you can move, insert or add these notes as explained above.

Special paste

If an insertion point is present, when a group of symbols is copied to the clipboard, then pasted, the group is pasted at the insertion point position. It is the usual behavior.
But, before pasting, if at least one symbol is selected through discontinuous selection, the clipboard content is added as chords to the existing symbols startng at the time position of this selected symbol. In this case, the original note pitches are preserved instead of their graphical appearance.

Special consideration

Targets


Introduction

Targets are special positions in your document. The accuracy of a target is the bar. There can therefore only be one target per bar.
You choose in which bar you want the target to be inserted, and you can then move quickly to this target, or play the piece from this point.

Targets are saved along with the document.

Target management

To open the target management menu, click the target icon located at the bottom left corner of your document (in the placard). This menu is available both in page mode and in scroll mode.

First, you will find here the list of targets already defined in the current document, followed by the bar in which each target is located. Select one of these elements to move to the matching target.

To create a target, click in the ruler to select a bar, then "Create a target at bar..." to create a target at this bar. You are then asked for the target name
In the ruler, a target icon appears.

In the target menu, you can ask for playing the piece from the target, rename it or delete it. These operations always apply to the current target, so move first to the target you wish.

Note: To create or delete quickly a target in a bar, right-click the ruler and select "Target" in the pop-up menu..



Captions

A target can also be displayed in the document itself, on its first staff.
Once one or several targets have been created, select "Setup captions" in the target menu. You will define the appearance and the way target captions are generated..

Targets are created as free text objects related to the first staff. This free text uses target-specific wildcard patterns. We'll see later that you can define manually targets by using these patterns.

In the target caption setup box, select first whether you want to create targets automatically or not.
If targets are created automatically, each change in a target will update the target captions.
For instance, if you add or delete a target, the matching target caption will be updated.
If targets are not created automatically, you'll have to select "Setup Captions" again.

A target caption can be displayed according to three different formats:

- By the target name
- By the target rank, using letters A,B,C...
- By the target rank using numbers 1,2,3...

This caption can be framed.

The horizontal and vertical offset can also be specified in order to set a specific location in the bar. This applies to targets while creating their caption, but because they are actually free text objects, you can drag a target caption, change its graphic settings or change its caption as you could do with a regular free text.

When generating target captions, if a previous caption already existed in the bar, its settings are preserved (location, font, etc.). Please select "Regenerate captions" or "Erase captions" to create them from the default settings.

You can ask for relating no caption to a target, for instance if this target is only a marker you don't want to see on printing output. Go to the target through the target menu and deactivate "Display caption" in the same menu. If you asked for displaying target captions according to their rank, this target will not be counted.

For instance, it you have three targets in your document and deactivate caption display for the second one, the first will be "A" and the third "B".

Another way is to create manually a target caption. Insert a free text in a bar where a target has been set, and enter the following patterns in this free text:

$!N to display the target name at this bar
$!A to display the target rank as a letter (A,B,C...)
$!# to display the target rank as a number (1,2,3...)








Tie, Slur and Beam


In music notation, there are three kind of symbols used to link notes together : tie, slur and beam.

We are going to study here their meaning, the way they are written and the way they are played.

Tie


A tie is always located between two consecutive notes of same pitch. It is equivalent to a single note whose duration is the sum of the durations of the two notes.

To create a tie, you can either:

You are invited to view the "How to tie notes." video tutorial. ("Windows>Tutorials" menu in the program).


Slur


A slur is located between two notes of any pitch.
If it is played, it behaves as a glissendo: the note pitch will vary smoothly or semitone by semitone from the first pitch to the second one.
The slur tool is located in the "Miscellaneous tools" palette.

You are invited to view the "Adding and deleting slur", "Relate a double slur to a note" and "Playing slurs" video tutorials. ("Windows>Tutorials" menu in the program).

A slur can also be used, when underlining a whole group of notes, to specify "phrasing", i.e. indicate this group of notes has to be played in a single "sentence" (in a single blow for a wind instrument)

A slur can be inserted between two notes belonging to different staves.

Beam (hitch)


The beam or hitch links two or more notes together, in order to build a rhythmic or melodic entity. There are several notes to define beaming in the software.


You are invited to view the "Hitching notes. Automatic and manual hitching. Time signature setup." and "Special beam. Beaming notes owned by different staves. " video tutorials. ("Windows>Tutorials" menu in the program).

Tablatures

This chapter will explain writing music in tablature, and tell you all you need to know to use tablature in Harmony-Melody.

Introduction

The classical notation of musical notes on a staff requires the performer to relate the written note to the way of playing that note on his instrument.

In tablature, notes are written in a simpler way that shows directly how to play them on the instrument. It eases the work of the performer.

Three kinds of tablature can be used in Harmony-Melody: tablatures for fretted string instruments (Guitar, Bass, Banjo...), for Harmonica (diatonic and chromatic), and for diatonic accordion (Harmony Assistant only).
 

Note: Harmony-Melody can automatically compute tablatures for various instruments: Guitar, Bass, Lute, Harmonica, Accordion... You can even define your own instruments, save them into independent files, and share them with other users.

To ask Harmony-Melody to compute and display a tablature, select the "Staff>Tablature" menu, then the staff and the instrument. Tablature is calculated and displayed according to the existing standard staff. Any change to the standard staff will result in a corresponding change to the associated tablature.
You can also create a new staff and define it is a tablature staff.
Some standard templates also include predefined tablature staves.

Creating a tablature

In Harmony-Melody there are several ways to display a staff with a tablature:

  • Standard staves do not have an associated tablature. To add a tablature to a standard staff, select Edit tablature in the staff contextual menu or click on the little "Tab" icon in the staff margin, and select the kind of tablature you want to use.

  • Standard staves with associated tablature display notes in the classical way, and also display the associated tablature. When you insert a note, tablature is computed again. To avoid this, select "Priority to tablature" in the staff contextual menu. The staff becomes then a "Tablature" staff with a visible classical (standard) staff.

    It is however possible to "freeze" the fingering calculation, in a note basis, in non-priority tablatures. The note contextual menu (right click or Shift click) enables to do this. A "frozen" note won't be computed and will always keep the fingering that the user set.

    When a note is moved or inserted on the standard staff, its fingering is automatically computed. It's the same for transposition of pitch shifting.
    When a note is moved or inserted on the tablature part, it is automatically "frozen".

    A "frozen" note is displayed in a specific color (in scroll mode or in page mode when control handle are displayed). This color can be changed in the global setup, "Appearance" topic.


  • Tablature staves with associated standard staff staff appearance is the same as the one above. You cannot insert notes into the classical staff, however, but only into the tablature. You can switch back to a standard staff with associated tablature by unselecting "Priority to tablature" in the staff contextual menu. The tablature will then be recalculated.

  • Tablature staves display the tablature only. You can activate the classical staff display by modifying the staff display mode (staff contextual menu); you get a tablature staff with an associated standard staff. You can then change the staff type, to get a standard staff with an associated tablature.
  • Summary:

    Note: Regular notation can still be displayed. This can be done through the tablature display option window.
     
    The following chapters are a detailed description of all the tablature types which can be managed by Harmony/Melody.

    Tablatures

    Fretted strings instrument tablatures

    Guitar, Bass, Lute, Dulcimer...

    Principle

    When a taut string vibrates, the frequency of the sound produced is inversely proportional to the length of the string.
    Some instruments are based on this principle, for example the harp or piano. In these cases, the large number of strings necessary to give an adequate number of notes leads to a bulky instrument.

    To avoid this, it is necessary to be able to produce several notes with a single string.This is made possible by shortening the string before making it sound. It is the principle used in the violin: the performer puts his fingers where necessary to generate the correct note. It needs however great accuracy in fingering.

    Another kind of instrument, called a fretted string instrument, uses an ingenious system to shorten the strings in a simpler way for the performer.
    A series of strings is held taut over a neck. Each string produces a specific pitch (frequency) when plucked. On the neck, there is a series of metallic bars called frets.

    When the finger presses a string behind a fret, the string is held against the fret and so shortened: the note generated is more high-pitched.
    Frets are placed so that each corresponds to a semitone. That is all.

    Presentation

    The music is presented in a tablature. There are as many horizontal line in a tablature as there are strings, with the highest pitched (treble) at the top.
    Each note is written as the number of the fret at which it is played. An open string is notated 0, the first fret 1 and so on.

    The performer reads the tablature from left to right, each note being written on the corresponding string and fret. When two notes are displayed in the same column, they are played at the same time.

    There are often several positions on the neck at which the same note could be played. Hand and finger positions must then be optimized to avoid unnecessary movement up and down the neck. The software computes the simplest path to play the given notes.

    You are invited to view the "Working with tablature and priority to tablature mode. " video tutorial ("Windows>Tutorials" menu in the program).


    Inserting notes

    To insert notes into a tablature, several methods are available:

  • You can select the fret with the keyboard (numerical pad), then click on the required string. A list of keyboard keys for tablature editing is provided in the keyboard configuration (they can be redefined).
  • You can click on a string with the Shift key held down (or with the right mouse button). You can then select the fret in the pop-up menu.
  • Selecting instrument

    A list of about fifty predefined instruments is available in Harmony-Melody.
    You can also define your own: click "Other" and choose for each string:

  • the note pitch for the open string
  • the number of frets for this string
  • the first usable fret for this string: on some instruments, such as the banjo, one string is shorter than the others.
  • Tablature computation

    Tablature computation,  i.e. the association between a note and the corresponding string-fret pair, is largely configurable.

    For each note, the context is analyzed and all possible fingerings for this note are evaluated. A difficulty value is calculated for each of them. The higher the value, the worse the fingering.
    You can define the penalties (positive values) or advantages (negative values) that will be applied.

    If a note cannot be played, it is displayed as a question mark.
     

    Baroque tablature

    Baroque tablature  uses letters instead of numbers. An open string is marked with an 'a', the first fret with a 'b' then the characters r,d,e,f,g,h,i,k,l,m,n,o,p,q,s,t,u,v,w,x,y,z.
    To avoid confusion some letters like c and j have been omitted or replaced. In particular, note that the letter "r" is used for the second fret instead of "c": this is because during the baroque period the printed letter "c" looked like a modern "r".
    Baroque notation only displays the first (highest) six strings on the tablature grid, although an instrument like the Baroque Lute can have up to 14 strings.
    Bass strings lower than the sixth are written below the bottom line of the tablature, and are differentiated by a / symbol drawn before the fret letter. The seventh string just uses the fret letter, then there is one '/' for the 8th string, two '/' for the 9th, three '/' for the 10th, then the number '4' for the 11th, '5' for the 12th...
    When you click with the Shift key depressed (or right-click) below the sixth string, Harmony-Melody lists all available choices in the pop-up menu.
     

    Mountain or Appalachian Dulcimer tablature

    The mountain dulcimer is a fretted instrument that generally has 3 strings and about 20 frets. The fret spacing follows a diatonic scale and is therefore irregular (it can be either one semitone or one tone).
    To define your own Dulcimer tuning, select "Other" in the tablature selection window and switch to "Dulcimer" mode (pop-up menu at the bottom of the window).

    Tablatures

    Harmonica Tablatures

     

    Principle

    A harmonica  is a wind instrument which emits sounds by the vibration of little blades or metal reeds.
    Each hole of the instrument can be used to make from 2 to 4 different notes. A different blade (i.e. a different pitch) is selected according to whether the performer blows or draws in the hole.

    To select a given hole, the performer covers unwanted holes with his tongue. He can also blow or draw in several holes at the same time, to play a chord.
    When blowing or drawing in several consecutive holes, the performer can cover one or several contiguous holes so as not to play them.
    All these techniques are used by the program to compute harmonica tablatures.

    Advanced techniques enable a blade to be played at a different and higher pitch than normal: this is the overbend.

    Some harmonicas have 4 blades for each hole, and a bar called a slide enables the player to select the blades to use.

    Harmonicas are split into two big families: chromatic and diatonic.

    Chromatic harmonicas can play any semitone over several octaves, but the diatonic harmonica can only play a given set of notes. Diatonic harmonicas are tuned for a specific key, which is generally written on the top of the instrument.
     

    Selecting the instrument

    Harmony-Melody offers a choice of five predefined harmonicas.
    You can also define a custom harmonica: click "Define" and enter the note pitch for each hole.
    A harmonica can have up to 20 holes on two rows.
    Some harmonicas (mostly chromatic) number in a special way the first holes.
    Instead of 1,2,3,4,5,6,7 etc.  1', 2', 3', 4', 1,2,3 is used. You can define the hole at which numbering restarts from 1.

    Tablature computation

    Tablature computation, i.e. the association between a note and the corresponding hole-breath pair, is configurable.

    Allow bends: make the pitch vary from the more high-pitched blade (with a tongue effect) almost down to the more low-pitched.
    Allow overbends:  with the more low-pitched blade, plays the more high-pitched blade note + one semitone.
    Optimize for breath:  it is generally preferable to optimize for breath rather than for hole changes: it is easier to change hole than to change from blow to draw.

    Display type


    There is no real standard for displaying harmonica tablature. Breath indications can be written in many different ways. Harmony-Melody allows you to choose among the most common systems.

    Adding notes

    To add notes to a tablature, select a note duration (using the note palette or a keyboard shortcut) and ensure that the editing mode is note insert mode.

    Select a cell (you can use keyboard shortcuts 0-9, *; /...) or click the tablature staff with the Shift key depressed to make the possible cell list appear in a popup menu.

    Move mouse pointer over the tablature. If you selected the "two lines according to breath" mode, cursor location indicates whether note is drawn or blown. Otherwise, you have to use keyboard shortcuts to specify breath.

    Bend, overblow and other effects can be selected through a keyboard shortcut too. By default, no key is defined by the program. Select "Configuration>Edit keyboard" to relate keyboard keys to commands you need for editing a tablature.

    You can delete or move a note the same way you do it on a regular staff .

    Multi-voice staves

    Merged staves


    Multi-voice staves enable you to merge several staves graphically.

    Staves (voices) included in a single multi-voice staff do not display one below the other anymore, but one on top of the other.
    Inserting or deleting a note in one voice does not affect notes in other voices.

    This kind of display is especially useful when writing, for example, both a bass line and a melody on a single staff.

    Here is an example of a multi-voice staff display. To be more comprehensible, notes from the first voice have their stems drawn upwards and are colored blue, and those from the second voice have their stems drawn downwards and are red. 



    This example shows a multi-voice staff made of two voices, but you can define as many voices as you want.

    To merge several staves on which independent voices are written, select these staves and use "Edit>Mult-voice staff>Merge"

    The reverse operation can be performed with "Edit>Mult-voice staff>Unmerge" and splits a multi-voice staff into several staves.

    In the multi-voice staff margin, you can see a new icon:


    It permits selection of the active voice in a multi-voice staff and the quick addition of a new voice. This icon only appears on multi-voice staves.

    When inserting a note or applying an operation on the selection range, you must define which voice you are working on.
    The selected voice becomes the active voice. Its notes are displayed as usual, while notes from other voices are drawn gray.
    In a multi-voice staff, either one voice can be active or all voices.

    When all voices are active, operations on the selection range apply to all voices, but notes are inserted into the first voice only.
     

    Note: In a multi-voice staff, staff background is defined by the first staff.
    The name of a multi-voice staff is the name of the staff corresponding to its first voice.


    If you intend to merge staves with tablatures, you must define a tablature for each of the merged staves.

     
    Hint: Generally, voices in a multi-voice staff are identified by their stem direction. When inserting notes, select the stem direction matching the required voice in the "Note display" tool palette.
    In order to locate more easily which voice notes belong to, the "Edit>Multi-voice staves>Display voices in color" menu makes each voice be displayed in a different color.

    A wide freedom is left when merging staves. Some merge operations on staves of different kind can provide strange results when displayed.

     

    Color notation



    Color notation of notes or intervals is a concept developed by guitare-et-couleurs.com. It consists in using colors to "make simple what appeared complex".

    Colors enables to learn or pratice guitar (or any other fretted string instrument) much easier and faster than in black and white.

    Using colors unveils a lot of information, and understanding notions that often remain vague for many guitarist becomes obvious.

    And when understanding is here, learning and improvement become easier and faster, like a train that only has to follow the track.

    You will find below a quick explanation of this concept. For more information, you can download "Les grands principes de guitare-et-couleurs" (in French only) from this page (or by clicking this link).

    This booklet shows that, thanks to an original creative and educational concept based on colors, you can learn then improve more easily and more durably the miscellaneous essential notions a guitarist needs to master, regardless of their style.

    If you haven't any background, you might not size up what such a concept can bring you. But if you already tried to learn guitar from scratch, or  wished to improve your knowledge, or tried to compose, improvise, or reproduce a tune by ear, you will undoubtedly perceive the interest.

    Doing better, faster and easier is eventually our common goal, isn't it?

    Depending of the kind of target you aim, two color codes can be used: the absolute or relative color code.

    The absolute color code

    Why "absolute"? Because each note matches one and only color:

    Thus, in any key signature, these colors will always be related to the same notes:

    le code de couleur "absolu"

    This code is especially useful for those who widh to learn notes on the guitar neck, or locate them instantly.

    Is it actually of use? Not necessarily, some will say, because tablatures let us avoid to match the guitar neck and the classic staff.

    Certainly. But there are however some benefits to know note names (or at least to know how to retrieve them easily), especially those of the three bass strings...

    For instance to know where to move a chord diagram (especially a barre) so that its root note match a given note. If you don't know that the G is in 3rd cell of the E string, you won't know that the F barre chord can be moved to this location. Or you will have to learn by heart all the possible chord positions!

    The relative color code

    This is the most used because its applications are numerous.

    It draws inspiration from the colors used in the "Dadi's ruler", an actual guitar-dedicated slide-rule, almost unobtainable nowadays, that enables (among other useful features) to find and view in colors all the  possible guitar scales or chords.

    In this color code, called "relative", colors don't match a specific note (C, D, E, etc) but its interval from the rootnote (third, fifth, etc.).

    For instance, a major third (two tones interval) will be colored in burgundy, a perfect fifth (3 tones and a half) in orange...

    If necessary, the "+" or "-" symbol will be added. For instance, "-" will be added to specify a minor third

    This relative color code will be preferentially used when displaying chords, scales, arpeggios, etc, because it oferr much more capabilities than the absolute colors.

    Why "relative"? Because the note that matches a given interval is not always the same: it is relative to the current key signature.

    For instance, in C major, the root note is C. The note located at a perfect fifth interval is G, displayed in orange. But if we change the key signature to E major, the perfect fifth, still orange, won't be G anymore but B.

    This relative nature is extremely useful, because it enables to keep the same code for any key signature. So if you know where the third, fifth or 7th are in a chord or a scale for a given key signature, you'll also know it when you change the key signature.

    It is the same spirit as the the Nashville notation, for instance.

    Here is the map of "relative colors":


    Here is a map, that also highlight the fact that some intervals can have "synonymous" colors.

    relative color intervals





    For instance the interval of augmented 2nd (2+) is 1 tone and a half, like the minor third (3-). And you can view, on the same comumn, its octave doubling (9+).

    Color chord diagrams


    Fingering on chord diagram can be displayed in black, absolute or relative color. This can be set up in the global setup, "Appearance" section.

    For instance, here is the C# major chord in relative colors:

    C# Maj Relatif

    You can spot immediately the root note (black), the thirds (burgundy) and the fifth (orange)

    This coloring can be useful, as well educationally as for creation.
    For instance, it's much more interesting to learn this chord while being aware of its intervals. Not only we understand immediately its "architecture" but moreover, we can modify it to create new chords from a single one..

    If you want to transform the above chord to a minor chord (C#m), you know that all the thirds have to be lowered by one semitone (Cf interval map above). So, all burgundy notes will be shifted toward the top of the neck and displayed with a "-" symbol:

    C#m relatif

    Conversely, if you wish to transform the original chord in C#sus4, you will add one semitone to the thirds, which boils down to replace them by fourths (blue):

    Csus4 relatif

    Here, the 4th on the D string would be too difficult to play so we remove it.

    Please note that colors are also present when editing chord diagrams ("Configuration > Edit chord diagrams" menu option)

    You will probably find numerous other applications to this chord coloring, either in absolute or relative colors.

    Gregorian notation


    This chapter introduces the basic principles of Gregorian notation and how to write scores in Gregorian notation with Harmony-Melody.
    If you do not know this notation, we hope that reading the present chapter will make you want to investigate it.

    Here is an example of a gregorian staff made with Harmony-Melody:

    gregorian


    Some pieces of gregorian music are provided in the Demos folder ("Gregorian" subfolder).

    Basics

    Gregorian notation was designed primarily to commit to paper the sacred chants of the beginning of the second millennium.

    The scale used is, in modern notes: C, D, E, F, G, A. The intervals between these notes are the same as in modern notation.

    Notes are written on a 4-line staff. Each staff corresponds to a single singer, so there are no chords on such staves (a normal human being has difficulty in singing several notes at the same time!)

    Only note pitch is written, the choir master (or singer) is left free to choose duration. In some cases, however, indications of longer or shorter notes can be given.

    Places where the singer can breathe (rests) are written too.
    These are equivalent to pauses and rests in modern notation.

    Because we are talking about chants, lyrics are almost always associated with the staff.

    Each lyrics word (or syllable) matches one or several notes (up to 4).

    All notes sung on the same word or syllable are grouped into an entity called a Neume.

    Neumes

    The neume is the foundation of Gregorian notation.

    A neume is defined by:

    Each neume has a different name. Notes inside the neume are drawn with a square, a diamond or a bold line.

    A neume always starts at the beginning of a syllable.

    A neume is always read from left to right (like in modern notation) but from bottom to top when notes are written on the same column.

    For example:

    Here are three notes in modern notation. Pitch is increased from the first to the second, and increased again from the second to the third.

    It is the “Scandicus” neume, drawn like this in gregorian notation:
    From 1 to 4 notes can be drawn in the same neume. Thus there can be up to 3 pitch changes (inflexions) in a single neume.

    It follows that there are 1+2+4+8, i.e. 15 different neumes. Each one has its own name.
     


    Number
    of notes
    Inflexions Neume name
    1 None Punctum (simple note) or Virga (note with stem)
    2 Up (U) Podatus (pes)
    2 Down (D) Clivis (flexa)
    3 UU Scandicus
    3 UD Torculus
    3 DU Porrectus
    3 DD Climacus
    4 UUU Virga praetripuncits
    4 UUD Scandus flexus
    4 UDU Torculus resipunus
    4 UDD Pes subtripunctis
    4 DUU Porrectus resupinus
    4 DUD Porrectus flexus
    4 DDU Climacus resupinus
    4 DDD Virga subtripunctis
    Exercise:
    Here is a neume. Find its name in the array above (answer at the bottom of this page)
    Note: Neume names are given only for information. It will not be necessary to know these names to work with Harmony-Melody.

    Indicators of note duration

    Generally, notes are of equal duration. It is possible, however, to provide information about note duration on the score.
    A longer note will be marked with a dot (punctum mora) as in modern notation.
    A shorter note (liquescens) will be indicated by a smaller square. Generally this note is located at the end of the neume, and changes its name.

    Accidentals

    Two accidentals can be found in gregorian notation: flat and natural. Accidentals are notated in the same way as in modern music.

    Clefs

    There are two kinds of clef:

    C clef:


    (C is located on the line marked with the arrow)
    F clef:

    (F  is located on the line marked with the arrow)

    These clefs can be placed on any line of the staff, to indicate which line equates to the  named note.
    Key signatures (accidentals just after the clef) are rare but possible: sometimes you will come across one flat as a key signature.

    Breath

    Breath indicators are the equivalent of pauses and rests in modern notation. They are written as a vertical bar.

    Custos

    Custos are little notes written on the staff, at the right hand edge of the paper. They forewarn the singer what the first note on the next line will be. Melody-Harmony generates and displays custos automatically.

    Editing


    General points

    All regular editing operations can be applied to a gregorian staff (Cut, Paste, Transpose, Insert, etc.). However, you can only cut & paste entire neumes.

    Menu and palette

    In the "Edit>Actions" menu, two commands have been added. The first one splits a neume into individual notes, the second one merges individual notes into a single neume.

    A gregorian tools palette has been added to the "Windows" menu. A description of of its elements is given in the help window.

    Creating a gregorian staff

    Create a new document and select its type as "Gregorian model".
    You can also add a new staff to an existing document, and change its type to "Gregorian".

    Selecting the clef

    Select the clef change tool and click in the gregorian staff. Select then the C or F clef and the base line of the clef.

    Adding a note

    Select a note duration in the Gregorian tools palette (dotted punctum, punctum or liquescens) and move over the gregorian staff.
    The help line displays:

    If the neume already contains 4 notes, this fact is displayed in the help line; if you try nevertheless to add a new note to a 4-notes neume, an error message is displayed and the note is not added.

    To add a note to the beginning of a neume, click before the neume on the right line.
    To add a note to the end of a neume, click after the neume on the right line.
    To add a note in the middle of a neume, click at the right location in the neume.

    Tip: Notes are sometimes graphically very close together within a neume. To be sure to click at the right place, increase the display scale of your document.

    Adding a rest

    Select a rest in the palette and move over the gregorian staff. Click to insert a rest (breath). Click several times to increase the breath duration.

    Deleting a note or a rest

    Select the delete tool (lightning bolt) and click on the note (rest) to be deleted. If you click on a neume, only the note that is pointed at will be deleted from the neume.
     

    Limitations



    Answer to the exercise:

    It is a 3-note neume, going up then down, so it is a Torculus.

    Break symbols

    Overview


    A piece usually starts to be played from the first written bar, and is performed bar after bar till its end.
    However, some symbols enable this linear progression to be changed. They are called breaks.

    Break types:

    Breaks can be of three types:

    Barlines specify the piece's starting bar or the piece's ending bar, or frame a group of bars to be repeated several times. Some other barlines (bold, double or dotted) have no effect on the way the piece is played.

    - Part markers, when a set of bars is repeated several times, allow you to specify what bars should be played the first time, the second time, etc. These symbols are sometimes improperly called "endings".
     
    - Jumps and conditional actions, to perform jumps or to stop music playing under some conditions.
     
    Note: Unlike in most other music programs, in Harmony-Melody break symbols (barlines, part markers, jumps and conditional actions) are performed by the program when playing music, even when these symbols are nested or associated in complex ways.

    Below is a table of all the break symbols you can find in a score. Click on a symbol's name to get a detailed explanation of what it does.
     
    Name Symbol Type
    Description
    Piece start
    (at bar start)
    Barline
    Specifies this bar is the first one to be played.
    Piece end
    (at bar end)
    Barline
    Specifies this bar is the last one to be played.
    Repeat start
    (at bar start)
    Barline
    Start of a bar group to be played several times.
    Repeat end
    (at bar end)
    Barline
    End of a bar group to be played several times.
    Part start
    (at bar start)
    Part marker
    Next bars will be played only at given times (numbered under the half-bracket)
    Part end
    (at bar end)
     Part marker
    End of a previous part.
    Segno
    (at bar start)
    Jump target
    "Jump to Segno" (D.S.) target
    Coda
    (at bar start)
    Jump target
    "Jump to Coda" (Da Coda) target
    Fine
    Fine (at bar end)
    Conditional action
    Stops if last time.
    Da Coda
    Da 
    or  (at bar end)
    Jump/Conditional action
    Jumps to coda  if last time.
    Da Segno
    D.S.
    or  (at bar end)
    Jump
    Jumps to Segno 
    Da Capo
    D.C. (at bar end)
    Jump
    Jumps to piece start
    Da Segno al Fine
    D.S. al Fine
    (at bar end)
    Jump
    Jumps to Segno , and stops at next Fine symbol.
    Da Capo al Fine
    D.C. al Fine
    (at bar end)
    Jump
    Jumps to piece start, and stops at next Fine symbol.
    Da Segno al Coda
    D.S. al 
    (at bar end)
    Jump
    Jumps to Segno , and continues playing till a jump to Coda  (Da ) is found.
    Da Capo al Coda
    D.C. al 
    (at bar end)
    Jump
    Jumps to piece start, and continues playing till a jump to Coda  (Da ) is found.
     

    How to insert a break symbol?


    Use the "Barline" or "Part, Jump & Target" tool palette, depending on the break type you need to insert. In this palette, select the break type and click on the required position in the score.
     
     
    Note:
    In a single bar, the number of simultaneous break symbols is limited:
    - Only one "barline" at the beginning of the bar (ex: or )
    - Only one "barline" at the end of the bar (ex: or )
    - Only one "part marker" at the beginning of the bar ( )
    - Only one "part marker" at the end of the bar ( )
    - Only one "Jump target" at the beginning of the bar (Segno or Coda)
    - Only one "Jump or conditional action" at the end of the bar (ex: Fine, D.S., D.C. al...)
     

    How to edit a break symbol?


    With the "lasso" tool, double-click on the break symbol to edit. The break edit window opens.

    In this window, you can change the appearance of this symbol in the score, as well as how to play it.
    In the bottom of this window, explanatory text tells you the action which will be performed when the music is played.
     

    Warning: While editing a break symbol, you must ensure that the graphical display (text and symbols to be displayed on the score) matches the performed action, so that your score remains readable.

    Please refer to the following pages in this manual to get the list of parameters you can edit for each break type.

    Text related to break symbols


    A text can be related to each break symbol. You can enter this text in the "Edit break symbols" dialog box then define the content, font and size.
    Some special tags are substituted with music characters like , , etc.
    A tag always begins with $.

    Tag
    Display
    $S
    segno symbol
    $C
    coda symbol
    $[
    begin part symbol
    $]
    end part symbol
    $#
    part number
    $N
    measure number
    $P
    time counter
    $T
    suffix and "times", used with $P
    $xxx
    where xxx is a floating point value. Scale display for $S, $C, $[, $]. Default value 1.0
    $$
    $

    Some samples :
    Text
    Display
    Da Segno $S Al Fine
    Da Segno Al Fine
    Da $C
    Da
    Da $2.0$C Da
    $[$#
    1.2.3.

    Break symbols

    Barlines

    Bar beginning barlines:

    Piece start barline  shows the first bar to be played. Usually, only one piece start barline can be included in a single score. If several of them are inserted, only the first one is taken into account.

    Repeat start barline  shows that the following bars have to be repeated several times. Repeat number is specified by the matching repeat end barline.

    Other barlines at the beginning of  a bar (double, dotted, bold or invisible barline) have no effect on how the piece is played.

    For each of these barlines at the beginning of a bar, you can open the editing window (double-click on barline with "lasso" tool) to select:

    Bar end barlines:

    Piece end barline  tells the performer to stop playing when this symbol is reached.
    In the editing window (double-click on barline with "lasso" tool) you can only select:

     Repeat end barline  tells the performer that bars between the matching repeat start barline and this symbol have to be repeated several times.
    In the editing window (double-click on barline with "lasso" tool) you can select: 

    Break symbols

    Part markers

    Inserting and editing

    The part start marker allows you to specify that the following bars are played only at given times. Time numbers for which this part is to be played are displayed under the half bracket, separated by dots.
    A part ends at the next part end marker, or when a new part start marker is encountered.
    You can select, in the editing window (double-click on part start marker with "lasso" tool):

    The part end marker  specifies the end of a part.
     You can select, in the editing window (double-click on part end marker with "lasso" tool):

    Combining with repeats

    Part markers are usually combined with repeat barlines.
    If, for example, you need a set of bars to be repeated three times, with three different endings, you must write:
     

    1
    2
    3
    4
    5
    6
    7
    8
         1.     2.     3.
       
     
       

    We can notice:  
    1
    2
    3
    4
    5
    6
    7
    8
         1.     2. 
       
       
     
       

    Break symbols

    Jumps and conditional actions


    Jump targets

    Written at the beginning of a bar, these symbols let you specify a jump to this bar while playing the piece:

    Segno 


    If reached while the piece is played linearly (without jump), this symbol has no effect. It is used only when a jump to segno is performed (see below).
    In the editing window (double-click on Segno with "lasso" tool)  you can select:

    Coda 


    Generally, it is the starting point of a detached section of the piece, to be played at the end.
    The bar in which a coda symbol is included should only be reached by a jump to coda (see below).
    If reached while the piece is played linearly (without jump), this symbol has no effect.
    In the editing window (double-click on Coda symbol with "lasso" tool)  you can select:

    Conditional actions

    Written at the end of the bar, these symbols affect the way piece is played only when certain conditions are fulfilled.

    Fine
    Specifies the end of the piece. However, performance stops only if:

    In the editing window (double-click on Coda symbol with "lasso" tool)  you can select: In order to make the Fine symbol be processed in the standard way, fields marked with * must be left at their default values.
    By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

    Da Coda (Da )


    Jump to the bar containing the coda symbol . However, this jump is performed only if:

    In the editing window (double-click on Da Coda symbol with "lasso" tool)  you can select: In order to make the Da Coda symbol be processed in the standard way, fields marked with * must be left at their default values.
    By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

    Unconditional jumps

    Written at end of a bar, these symbols jumps to the specified location.

    Da Capo (D.C.)


    Jump to the first written bar.
    In the editing window (double-click on D.C. symbol with "lasso" tool)  you can select:

    In order to make the D.C. symbol be processed in the standard way, fields marked with * must be left at their default values.
    By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

    Da Segno (D.S. or Da )

    Jump to Segno.
    In the editing window (double-click on Coda symbol with "lasso" tool)  you can select:

    In order to make the D.S. symbol be processed in the standard way, fields marked with * must be left at their default values.
    By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

    Jumps with condition activation

    These actions perform a jump (like D.C. and D.S. above), but once this jump made, the "last time indicator" for  Fine or Da Coda is activated.
    Thus we can write:

    D.C. al Fine (Da Capo al Fine)


    Jump to the first written bar, and continue playing till the next Fine symbol is reached (music stops here).

    D.C. al Coda (Da Capo al Coda)


    Jump to the first written bar, and continue playing till the next Da Coda symbol is reached (jump to coda  is then performed).

    D.S. al Fine (Da Segno al Fine)


    Jump to Segno, and continue playing till the next Fine symbol is reached (music stops here).

    D.S. al Coda (Da Segno al Coda)


    Jump to Segno, and continue playing till the next Da Coda symbol is reached (jump to coda  is then performed).

    In the editing window (double-click on symbol with "lasso" tool) for any of these symbols, you can select:

    In order to make the symbol be processed in a regular way, fields marked with * must be left at their default values.
    By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

    Examples of use

    Here are some examples of how jump and conditional action symbols are processed while music is played:
     

    1
    2
    3
    4
    5
    6
    7
       
     Da  
     
     D.S. al  
     
                 

    The first time bar#3 is reached, jump to Coda (Da ) is not performed, because it is not the last time this bar will be played, and no D.S. al coda or D.C. al coda symbol has been processed yet.


    1
    2
    3
    4
     
    Fine 
       
     D.C. al Fine
           

    Same principle here. Fine is processed only after D.C. al Fine has been performed.

    1
    2
    3
    4
    5
    6
    7
    8
    9
     
    Da 
       1.     2. 
     
         
     
       

    Here, neither D.C. al Coda nor D.S. al Coda is encountered while playing the score. Therefore, the jump to coda at the end of bar#2 is performed only  last time this bar is played, i.e. the 3rd time.

    Break symbols

    User-defined breaks


    Jumps and conditional actions can be changed to make them perform complex actions.
    In that case, they may not match any break symbols usually found in regular music notation. They are then called "user-defined breaks".
    To build a user-defined break symbol, insert a jump/conditional action at the end of a bar, i.e. one of the following break symbols: Then double-click on this symbol on the score with the lasso tool.

    Parameters

     
    Warning: In order to enable a human performer to read your score, you must explain how a user-defined break symbol is processed in the text displayed on score.
    For example, if you define a break symbol to jump to bar #5 the 3rd time, enter text like:
    $P$T, go to bar#$N
    which will be displayed on score as:
    3rd time, go to bar#5
     

    A few examples

    Simulating a repeat


    By using user-defined breaks, repeating several times a set of consecutive bars can be performed without using the regular barlines.
    Let's define a break symbol with the following parameters:

    Score will look like:
     
    1
    2
    3
     
     2 times to bar 1 
     
         
    Which is equivalent to:
     
    1
    2
    3
     
    x3 
     
     

    Conditional jump to Segno


    We saw in previous pages that Segno jump (D.S.) is an unconditional jump, i.e. it is performed each time it is reached.
    Thus, the following scheme:
     
    1
    2
    3
    4
     
    D.S
     
       
     ..... etc.      
    is endless: each time bars 1 & 2 repeat is ended, the D.S. symbol makes jump to bar 1 and continue again.
    Therefore bar 4 is never reached.

    If we replace Da Segno (D.S.) by the following break symbol:

    We get the scheme:
     
    1
    2
    3
    4
     
    1st time D.S
     
       
    Segno jump is now performed only the first time.

    Clef


    This chapter explains the different clefs you can use with Melody and Harmony.

    Music theory reminder

    On a staff, a clef defines the relationship between staff lines and note pitch.
    The Treble clef (G clef),   Bass clef (F clef) , and C clef <>, show the staff line for the notes G, F and C respectively.
    Remember:

  • The inner loop of the treble clef crosses the line for G.
  • The two dots of the bass clef show the F line
  • The middle of the C clef shows the C line.

  • Sharps, flats or natural symbols after the clef constitute the key signature.
    The time signature, for example,indicates the number of beats in a bar, as well as the duration or value (in fractions of a whole note) of each of those beats.

    Location

    In Harmony-Melody, a clef is always located at the beginning of a bar.
    You can set a clef change at any bar of the staff.
    For example, a staff can begin with a treble clef, and then switch to a bass clef a few bars later.

    Editing

    A dedicated tool palette ("Window>Clef & signature tools") is available. It contains the clef change tool, as well as tools for changing time and key signature.

    Select the Clef change tool (treble clef icon) and click on a bar. The clef selection box opens.

    The selection box has three tabs. Select the first one, marked "clef". In the upper part of the
    window, you can see a preview of the clef you are defining.

    At the bottom of this window, pop-up menus enable you to select:

    • The transposition to apply to notes when a clef change is inserted in the score.
    Notes following the clef change can be: • To which staves the new clef will be applied. It can be the current staff only, all staves in the score, or only selected staves. Generally, a clef change is applied to the current staff only.

        • A clef can be shown or hidden (for readability, invisible clef changes should be avoided).
        • Its type can be Treble, Bass or C.
        • A clef can start on any line, from -5 to +5 from the standard line.
        • A clef can be set to have an octave offset from -2 octaves to +2 octaves (ottava alta or bassa), globally for the staff.

    Key signature

    Music theory reminder

    The key signature enables you to define, within a score, a change of tonality, i.e. which scale is used to play the part.
    Here is the list of all notes which can be played within an octave:

     

    1 2 3 4 5 6 7 8 9 10 11 12
    C C# 
    or Db
    D D# 
    or Eb
    E F F# 
    or Gb
    G G# 
    or Ab
    A A# 
    or Bb
    B

    Each of these notes is a semitone lower than the next one.
    A major scale has seven notes, with irregular intervals between them: from the root note of the scale, the notes included are located at semitones +2, +4, +5, +7, +9 and +11, which gives, for the C major scale, semitones 1, 3, 5, 6, 8, 10, 12, i.e. the scale C, D, E, F, G, A, B.

    For the D major scale, that sequence of intervals gives a scale made of semitones 3 (root note), 5, 7, 8, 10, 12 and 14. Semitone #14 is in fact the 2nd semitone of the next higher octave.
    Thus, it gives the D major scale: D, E, F#, G, A, B, C#.

    In a score, if only the notes belonging to the scale of D are used, then all Fs and all Cs will be sharped. To make the notation less cluttered, these two sharp symbols are drawn only once, just after the clef symbol. This informs the performer of the key being used, and in so doing, the default accidentals (notes with sharps or flats).
    To determine which key is used in a score (or a part), just count the number of sharps or flats drawn after the clef:


    Number of sharps Major Key
    Minor key
      Number of flats Major Key Minor key
    0
    C
    Am
     
    0
    C
    Am
    1
    G
    Em
     
    1
    F
    Dm
    2
    D
    Bm
     
    2
    Bb
    Gm
    3
    A
    A#m
     
    3
    Eb
    Cm
    4
    E
    C#m
     
    4
    Ab
    Am
    5
    B
    G#m
     
    5
    Db
    Gbm
    6
    F#
    D#m
     
    6
    Gb
    Ebm
    7
    C#
    A#m
     
    7
    C
    Abm




    The group of these signs placed after the clef constitutes the key signature.

    Generally, key signature changes apply to all staves in the score. Some instruments such as the clarinet, saxophone, trumpet or horn do not play the note actually indicated on the score, however, but a note shifted up or down by a given number of semitones.
    They are called "transposing instruments".

    Tip: In the software, to define a staff for a transposing instrument, use "Staff>Apply transposing instrument" or the option "Apply transposing instrument" in the staff contextual menu .

    For example, on the staff for soprano clarinet, notes are played two semitones below the note actually written .
    If the note C is written in the score, the clarinet thus plays a Bb. It is a Bb transposing instrument.
    To make a clarinet play an ascending scale of C, i.e. the notes C, D, E, F, G, A, B, you must write D, E, F#, G, A B, C#, i.e. a D major scale.
    If the whole score is in the key of C major, i.e. with no key signature, the clarinet staff will have a key signature with two sharps, as if it were in the key of D major.

    Note: The software extends the notion of transposing instrument to any instrument which does not play the note exactly as written.
    Thus, instruments like the piccolo or bass, which are not strictly speaking transposing instruments because they simply play the written note shifted by a given number of octaves, are included in the same option.

    Location

    A key change is always positioned at the beginning of a bar.You can specify a change of key signature at any bar in the score.
    For example, a staff can begin in the key of C major, and then switch to F major a few bars later.

    Editing

    Global editing:
    To change the global key signature of a score, select "Score>key and time signature". The key signature selection box opens.

    Local editing:
    A dedicated tool palette ("Window>Clef & signature tools") is available. It contains the key signature change tool, as well as tools for changing clef and time signature.
    Select the key signature change tool (icon with sharp symbols on a staff) and click on a bar. The key signature selection box opens.

    Selecting a key signature

    The selection box has three tabs. Select the second one, marked "key signature". In the upper portion of the window, you can see a preview of the key signature you are defining.

    By using the scroll bar you can add sharps and flats to, or subtract them from, the current key signature. Advanced users can also define custom keys by using buttons on the right, and defining the root note in the bottom field.

    The "visible key signature" check box enables you to define whether the key signature is displayed or not. To ensure that your score remains readable, however, avoid setting invisible key changes.

    The key signature display mode defines whether natural symbols are used to cancel the previous key signature or not.

    The Propagate change till the end of tune check box enables you to transpose all key changes following the one you are setting. For example, if you switch key signature from C to D, all following key signatures will be increased by two semitones. In that case a G key signature (one sharp) later in the tune will be transformed into A (three sharps).

    At the bottom of the window, pop-up menus enable you to select:

    • The transposition to apply to notes when a new key is inserted into a score.
    Notes following this key change can be: Which staves the key signature will be applied to.
    It can be the current staff only, all staves in the score, or only selected staves.
    In the two last cases, you can select whether the change is made in absolute or relative mode.
    In absolute mode, the key change is applied as-is to other staves.
    In relative mode, the key change is applied taking into account any key difference between the two staves (due to transposing instruments).  See below for more information. In case of doubt, select relative mode.

    Absolute and relative mode

    As described above, a key change can be applied absolutely or relatively.

    When applied absolutely:

    When applied relatively:

    Time signature

    Music theory reminder

    The time signature lets you define within a score the number and type of notes contained in a bar.

    It consists of two numbers:

    For example, in 4/4 time , drawn, a bar has four beats, each beat being a quarter of a whole note. Such a bar will contain four quarter notes (or eight eighth notes).
    A bar in 3/4 time signature is made of three quarters of a whole note: there are 3 beats in a bar, and each beat is a quarter of a whole note.
    4/4 time signature is also called "common time," and can be abbreviated as a C.
    2/2 time signature is also called "cut time," and can be abbreviated as a C struck through vertically.

    Location

    A change of time signature is always located at the start of a bar and applies to all staves simultaneously.
    You can set a change of time signature at any bar in the score.
    For example, a score can begin with a 4/4 time signature, and then switch to 3/4 a few bars later.

    Editing

    Global editing:
    To change the score's general time signature, select "Score>key and time signature". The time signature selection box opens.

    Local editing:
    A dedicated tool palette ("Window>Clef & signature tools") is available. It contains the time signature change tool, as well as tools for changing clef and key signature.

    Select the time signature change tool (4/4) and click on a bar. The time signature selection box opens.

    Selecting a time signature

    The selection box has three tabs. Select the third one, marked "time signature". In the upper portion of the window, you can see a preview of the time signature you are defining.

    You can select whether the time signature will be displayed or not, and the display mode for 2/2 and 4/4.

    The displayed time signature can be different from the actual one. This makes it possible to deal with anacrusis very easily.

    An anacrusis is an incomplete bar (it contains fewer beats than are required by the time signature). Anacrusis is frequently found at the beginning or end of a tune. It can also be called upbeat, offbeat, pickup notes, etc.

    For example, a tune with a 4/4 time signature might begin with only one quarter note in the first bar (instead of 4).
    Set a 1/4 time signature in the first bar, and ask the program to display 4/4. Then set a time signature change to 4/4 in the second bar, and ask the program to hide it (invisible).
    The first bar will then accept only one quarter note, but all the other bars will hold 4.

    To create an incomplete bar quickly, click the ruler while Command (Ctrl) key is depressed, and select "Insert incomplete bar" or "Edit>Bars>Insert incomplete bar".

    Changing the Automatic Beaming parameters

    For each time signature change, you can select how the Automatic Beaming will work. In the time signature select window, click the scissors for beam/unbeam notes.
    You can change the beaming mode without changing the time signature (and therefore get a different beaming mode for each bar) by inserting an invisible time signature change.

    For example, here are four ways of beaming the same notes:


    Dynamics

    This chapter will introduce the notion of Dynamics and how to use them in Harmony-Melody.

    Implementation

    The sound made by a musical instrument can be louder or softer. On a piano, for example, the sound will be louder when the performer hits the keys hard than when he touches them lightly.
    In musical computing, this notion is called note velocity.
    In Harmony-Melody, a note velocity can vary from 0 (no sound at all) to 127 (loudest note).

    There are several ways to change note velocity:

    The actions above permanently change the velocity value of a note.

    Some note effects also permanently alter the velocity value of a note, for example staccato.

    Dynamics can then change the played velocity of a note. These do not permanently change the velocity value of a note in the score, but only the way the note is played.
    These options are grouped in the "Dynamics" palette.

    A dynamics indicator applies to the staff it is drawn on, and remains active 'till the end of the staff or the next dynamics indicator, if any.
    You can also set dynamics to apply to the whole score. It is then recommended that you group all these global dynamics in the first staff of the score.

    Editing

    To set a dynamics indicator, select it in the Dynamics palette, and click on the score: it is inserted into the score.

    Double-clicking on the object enters edit mode and enables you  to change its settings. Here is what this kind of object looks like in Harmony-Melody:

    There are two types of dynamics indicators:
    Note: The actual note velocity is not really changed by a dynamics indicator, only the audio output (or digital export) is altered.

    To edit a dynamics indicator, double-click it. Here are the settings you can change:
    Note: You can apply any dynamics strength ratio to any dynamics item. However, it is recommended that you keep some coherence within a score, for readability.
    For example, avoid defining a Pianissimo louder than a Forte...

    Tempo

    (or speed, or movement)


    This chapter presents the concept of tempo or movement and how to indicate tempo in Harmony-Melody.

    Musical theory reminder

    Tempo is the speed at which your tune is played. It is indicated in a score by using terms such as: Andante (moderate), Allegro (animated) ...

    It can also be written as a musical note followed by the equals sign and the metronome setting for this note. For example, a quarter note followed by "=100" means 100 quarter notes will be played in one minute.

    Implementation

    In Harmony-Melody you can set the General tempo (Score>General tempo) to specify the global value of the tune's playing speed. This value is given as the number of quarter notes per minute.

    In addition to this general tempo, you can set a tempo change anywhere in the  score.

    Note: the tempo change tool is included in the "Ottava & tempo" palette in the "Windows" menu.

    A tempo change always applies to all staves simultaneously. It is sensible, as an aid to clarity, to write all tempo changes on the first staff, but this is not obligatory.

    When clicking on a score with this tool, a new item appears. It has several elements. By default, tempo change has no effect on playing speed, it only indicates the current tempo value at this location in the score. If you edit it and change its values, the tune playing speed will be changed from that location onwards.

    To delete a tempo change, use the delete (lightning bolt) tool.

    You can move or resize the tempo change item by using the Select (lasso) tool on this item.

    Editing

    Double-clicking on an item edits it and lets you change its internal values.
    Here is an example of a tempo change item in Harmony-Melody:

    From left to right, you see:

    Warning: If you leave the caption field blank, set the reference note to invisible and do not display the horizontal line, your tempo change item will be completely invisible.

    Harmony-Melody allows you to define either an abrupt or a smooth tempo change.

    With a smooth change, tempo will change smoothly until the desired value is reached.
    This change will be more or less rapid, according to the size of the tempo change item. When a smooth change is completed, the tempo stays at the final value, i.e. the one you set in the tempo window.

    The beginning and the end of the tempo object can be defined here: input beginning and end in measure number, beat position and fractional 100th beat position.

    You can setup the shape of the acceleration. Six predefined shapes are proposed. For example, a tempo can go from value 100 to 150 with a slow acceleration then a quick. Click on the red handles to change the curve shape.

    In our example, the change of tempo will begin on the first quarter note, and reach a final value of 120 at the third note.

    You are invited to view the "Smooth tempo variations: ritardendo, accelerando." video tutorial ("Windows>Tutorials" menu in the program).


     

    Remarks

    The speed at which your tune is played is set primarily by the general tempo. If you change this value, all tempo change items on your score will be adjusted automatically.

    Note: Users of older versions of Harmony & Melody will be accustomed to setting tempo variations with the "tempo staff". This is still possible, but using the new notation is recommended.

    Appendix

    Here are some of the terms most commonly used to express tempo values:


    Largo Broad, very slow
    Larghetto A little bit faster than largo
    Lento Slow
    Adagio A little bit faster than lento.
    Andante Moderate
    Andantino A little bit faster than andante
    Allegretto Bright, animated
    Presto Very fast
    Prestissimo As fast as possible


    Some other terms can be added to specify the style more precisely:


    Affettuoso Affectionate
    Agitato Agitated
    Con brio With animation
    Con fuoco With fire
    Grave Solemn
    Maestoso Majestic
    Moderato Moderate
    Mosso Moving, animated
    Scherzo Jesting
    Sostenuto Sustained
    Vivace Bright

    Lyrics/Karaoke


    The term "Lyrics" will be used here for any text sung or spoken to a tune.
    "Karaoke" means the action of singing to a musical background while reading the related lyrics.

    You can define Karaoke with several sung voices, and display the lyrics while the tune is played.
    Choir members will find  this option interesting, even if their choral singing is not strictly speaking Karaoke.

    In a song, lyrics are related to a staff which gives, for any word or syllable to be sung, the corresponding note.

    If the part is spoken and not sung, there will be no note corresponding to each word.  

    The "space" character separates words.

    You are invited to view the "How to insert lyrics on a score. How to create several lines of lyrics." video tutorial ("Windows>Tutorials" menu in the program).

    How to make the computer sing lyrics?

    If Virtual Singer is installed, lyrics will be sung.

    How to define a chorus?

    When a lyrics cell is empty, Virtual Singer sings the first non-empty cell above.
    So input the chorus only once, on the first line, and leave the other cells empty.
    To ensure a cell is empty and does not contain, for example, a space character, use "Staves>Edit Lyrics" menu option. An empty cell should appear as "//"

    This mode can be disabled by inserting the invisible commands: [!dup] and [!nodup].

    How to organize lyric lines?

    When break symbols are defined on a score, lyrics are displayed on several lines.You can move verticaly or hide these lines from the contextual menu (Right click on a lyric cell).

    Changes are applied to all selected bars on this staff.




    Lyrics/Karaoke

    How to edit lyrics


    There are several ways to edit lyrics, depending primarily on what you have (paper score, computer file, text…)

    In general, the basic rules are the following:  

  • First, enter the whole score and check that it plays properly.
  • Then, enter the lyrics corresponding to the notes.
  • This method is not required, but recommended. You can of course modify the score after entering the lyrics, but it will probably be necessary to readjust some words.

    You own a printed score or you want to create your own song

    Enter notes, key changes and breaks without being concerned with lyrics for the moment. Repeat and break symbols are very important, because they are used by the software to play your tune.
    For example, if you enter a score in which a section is repeated, its notes will be written only once and several lines of lyrics will be linked to this section.

    You own a ".MID" file

    Load the file and save it in standard format (.MUS). Check that note durations are clearly displayed and if necessary apply a quantization (see the Quantize FAQ).

    You own a ".KAR" file

    The .KAR format is the most used format for Midi karaoke. You will find a great number of such files on the Internet. Unfortunately, these files cannot store multi-voiced (more than one melody staff) tunes.
    Load the .KAR file. You are asked which staff to link the lyrics to, and a list of the available staves is displayed. In most files, the leading voice is the first in the document. In case of doubt, choose this one.
    This choice is important because the software will adjust the lyrics to the notes of this staff.
    You can also decide not to relate lyrics to any staff. For this choose "None". A "text" staff will be created and the words will be made to fit the strong beats of the tune.

    You own a ".MUS" file

    It will be easier: the tune is already entered!

    Lyrics/Karaoke

    How to edit lyrics

    1. Select the staff which contains the notes for the sung part (melody) of the tune.
    2.  
    3. Click the staff icon (black triangle ) to the left of the staff clef, and in the pop-up menu select "Staff with lyrics".  The staff is now ready to receive lyrics.

    4. You can define as many "staves with lyrics" as you like in the score.
      Below each bar of your staff, an area with cells appears. Each cell corresponds to a bar. If you have repeat symbols in your tune, several rows will be shown.
      You can move the lyrics display location by dragging the little red triangle.
       
    5. Open the pop-up menu again. Several additional options are now available:

    6. Select input mode: limited to one bar or not (Option>Limit editing to one bar)

    7. If you are modifying an existing Karaoke, you may want to select the limited editing mode, so as not to shift lyrics that come after the bar you are changing. In all other cases, we advise you to deselect this option.
    8. Now click in the lyrics area. The cell you are editing appears in a different color, and a blinking cursor appears. If the background is gray, it means that this cell does not match any played bar. Little orange lines indicate the time position for each word or syllable of your text.
    9. Enter your lyrics using the space or hyphen (dash) characters as separators between each word or syllable.When you type a separator, the cursor automatically jumps to the next time position in the tune. A hyphen splits syllables in the same word. The underline character is used to show that the end of a word is prolonged over several notes.
    10. If you want to enter a space that is not a change of time position (an unbreakable space), type it with the Shift key depressed. It then appears underlined in gray. You can also use the "^" character .
    11. If you want to add an underline at the end of a word, use the underline ("_")
    12. To obtain an unbreakable dash (hyphen), type Shift+Minus (on the numeric Keypad) or the "="character.
    13. To obtain the character "/" type "\"
    14. To obtain the character "[" type "{"
    15. To obtain the character "]" type "}"
    16. If you wish to enter an end of line, type Shift+Enter. A carriage return symbol is displayed, to indicate a line break in the complete text display.

    You are invited to view the "Inputing lyrics, splitting syllable, modulating syllable, Karaoke mode." video tutorial ("Windows>Tutorials" menu in the program).

    Here is a summary of keys and commands:



    Enter or Tab Jumps to the next time location
    Shift Enter Inserts a new line in the text
    Esc Exits editing mode
    Arrows Move cursor
    Shift Spacebar or ^ Unbreakable space
    Character '{' Will display '['
    Character '}' Will display ']'
    Character '\' Will display '/'
    Underline ("_") Inserts an underline (end of word)
    Shift dash or = Unbreakable dash (hyphen)
    Shift Right or Left Arrow Moves to another cell
    Backspace Deletes the previous character or the current selection
    Del  Deletes the next character
    Command (Ctrl) A Selects the whole cell
    Command (Ctrl) X Cuts selection
    Command (Ctrl) C Copies selection
    Command (Ctrl) V Pastes selection
    Spacebar Inserts a space character separator 
    Minus (numeric keypad) Inserts a hyphen character separator 
    Mouse Clicks Changes the cursor location
    Mouse Double-click Selects the word
    Click and drag Selects a part of the cell text
    Command+M Start/Stop music
    Command+P Pause/Resume music

    Lyrics/Karaoke

    Global lyrics editing


    Although it is recommended that you edit lyrics directly on their staff, you can choose to edit lyrics in a more global way. To activate the integrated text editor, open the staff pop-up menu  and select "Edit lyrics", or select the menu option "Score>Edit Lyrics".

    All the lyrics are then displayed, with each bar change indicated by a "/" character. Modify the text and click "OK" to apply your changes.
    Unbreakable characters are displayed as '_' for an unbreakable space and "=" for an unbreakable hyphen.

    At the top of this window is shown the text cursor's currrent location as measured in written and played bars.

    Free objects

    Note: Some features described in this chapter depend on Page Mode and can only be used fully with Harmony Assistant.

    Introduction

    With Melody Assistant or Harmony Assistant, it is possible to add miscellaneous objects in a staff: text, graphics, chord diagrams... These objects are linked to the staff area. Inserting a bar or moving the staff will move these objects on the printed page.

    Free objects are not related to a staff but to the page itself. Changing anything on score won't affect their location.

    Here are some samples of what free objects can be used for:

    Interface

    Because free objects can be inserted anywhere on any page, Page Mode (only available in Harmony Assistant) is the quickest and simplest way to handle them: you actually see these objects on score and can change their size, move them or edit them with the mouse.

    In the "Miscellaneous tools" palette, a new tool has been added (Harmony only). Select this tool and click on the score where you want the object to be inserted: an object is added and its editing window opens. You must be in page mode to perform this kind of operation. If not, editing automatically switches to this mode.

    In the Edit menu, the "Free objects" option provides several features:


    How to edit a free object?

    In Page Mode, double-click the object, or select "Edit free objects" in Edit menu. The complete list of free objects is displayed. You can delete, add or duplicate an object from here, as well as edit its characteristics.

    A free object can be defined by:

    Embedding external files

    External files in BMP or PICT format, or even scores in MUS format, can be displayed within the document.

    Important: External files are completely copied into the document. Thus, even if the external file is moved or deleted, your document won't be affected.


    However, if the external file stays at the same location on your hard disk and is modified, an icon in the list (icon with a little watch) tells you an update can be performed by clicking "Update".

    If the external file cannot be found in its original location, Harmony-Melody searches for it at the same level as the document it is embedded into.

    If the external file cannot be found anymore on the hard disk, an icon with a broken file is displayed instead. This does not affect the document content, but tells you this object could not be updated.

    In "display control handle" mode (Score menu), this icon is also displayed in the top-left corner of the object area.

    Managing free objects in Page mode

    Using the mouse, you can:

    Using the "Edit>Free objects>Edit" menu option, you can edit all these objects globally.

    Tips...

    In some cases, objects can be empty. For example, you might have a text object without any text. It becomes difficult to see it on the page and therefore to edit it. In that case, turn on Display control handles (Edit menu). The object area will be displayed on screen.

    When a picture object has no related data, it is displayed as a crossed black frame.

    If you create a collection of short tunes, you can have them printed and annotated in a single document. Create a new document ("Very Simple" template), select "Staves>Delete empty staves" in order to get a completely empty document, then embed your tunes as free objects of the "score" type.

    If you want to always be able to update embedded files in a document, even if your document is moved on your hard disk, keep the embedded files at the same level as your document: when an embedded file is not found at its original location on hard disk,Harmony-Melody searches for it at the same level as the document it is embedded into.

    Otherwise, the embedded files will still be displayed and printed, but it won't be possible to update them anymore.

    Text
    Advanced display


    When displaying a text object, some special music characters can be inserted within the string.
    This lets you create rhythmic patterns, or insert accidental symbols into standard text.
    In the text, insert the sequence $(xxxxx), where "xxxxx" is one of the commands described below.
    For example: "CM$(n)7" will display a natural symbol inside a CM7 chord name.

    Here is how a command can be built.

    Notes are separated by "+" or a space if they are independent.
    A "_" will add a slur.

    - You can add:
        d (double-flat)  
        b (flat)  
        # (sharp)  
        x(double-sharp)
        n (natural)
     
    - then, if necessary:
        R if the note is a rest
     
    - then the note length:
        1 whole note
        2 half note
        4 quarter note
        etc
     
    - then, if necessary:
        . (dotted) 
        .. (double dotted)
     
    - then, if necessary, a simple tuplet mark:
    :3 simple triplet
    :6 simple sextolet
    etc
     
     or a complex tuplet mark:
    :3:2 for a 3:2 triplet
    :6:4 for a sextolet drawn 6:4
     
    Some commands can be inserted. They will be active from their position until the end of the command line.

      Size change:
         S0 (small)
         S1 (medium)
         S2 (standard)
         S3 (big)
     
      Color change:
         Cxxxxxx (xxxxxx = color RGB in hexadecimal)

      Symbol spacing:
         Lx (x = extra spacing from -9 to 9)
     
    Note head shape:
         Hx  (x = note shape from A to Z)
            A  Standard shape,
            B  Triangle,
            C  Diamond,
            D  Cross,
            E  Plus,
            F  Square,
            G  Slash,
            H  None,
            I  Flag,
            J  Half circle,
            K  Drop,
            L  Hourglass,
            M  Arc,
            N  Empty diamond,
            O  Truncated cone,
            P  Crescent,
            Q  Left triangle,
            R  Bell,
            S  Concave triangle, 
            T  Convex triangle, 
            U  Johnson triangle, 
            V  Johnson square,      
            W  Bold crossed circle,     
            X  Bold cross,                 
            Y  Thin crossed circle,           
            Z  Thin crossed half circle

    Here are some samples :
    Command
    Display
    Tempo $(4.)=200
    seqrythm2.jpg
    Open HiHat = $(S3HD2)
    seqrythm3.jpg
    $([8 8]) = $([8_32] 16.) seqrythm1.jpg

    Character fonts


    What is a character font?


    A character font defines the appearance text will have on screen. A font is stored in a file that includes all the characters to be drawn. 

    The fonts that are installed in the computer system folder (Times, Courier, Arial...) can be used in any software. 

    The "embedded" fonts, provided in the "Fonts" folder of Melody or Harmony Assistant, can only be used by these programs.

    Several embedded fonts are provided, and can therefore be used within the program without requiring any install.

    There are two kinds of embedded fonts: music fonts (Harmony Assistant only), that enables to change the appearance of a score, and text fonts, available as well in Harmony Assistant as in Melody Assistant, that enable to insert special symbols in text.

    Music fonts


    A group of music fonts is provided in Harmony Assisyant. These fonts are also included in Melody Player and the Myriad plug-in.
    Character sets are only available in Harmony Assistant. To use them or define your own music character set, please refer to the dedicated chapter.

    Text fonts


    Text that is displayed on the score, as well as in the page header, page footer, lyrics line, chord line, etc. can use any font.When viewing the document on a computer that does not own one of the used fonts, an alert message is displayed, and the font is substituted with the default font (Geneva on Macintosh and Arial on Windows).

    To change the text font or its attributes (size, display mode), click the lower-case light blue "A" icon. The font setting window, including an example of text in the selected font, appears.

    Some text can combine several styles. A box enabling a fast access to styles and fonts is then automatically opened.

    A pop-up menu lets you change the font.
    Under Windows, a right-click on this menu opens the regular font selector window.

    Several text fonts are provided in Harmony Assistant and Melody Assistant.
    In any text of the score (title, comment, text objects, lyrics, chord names, etc.), you can then insert special characters or music symbols. In Harmony Assistant, these fonts can be used by dedicated scripts, for instance to create tablatures that need particular symbols.

    In order to locate easily these fonts, their names start by "My ".

    How to use text fonts?


    When typing in a text, select one of the "My " fonts in the selector, then consult the sections below to match the enterer character and the symbol that will be displayed.
    In these tables, character names follow the PostScript nomenclature.

    The "My Chords" font


    To write chord names (as well Latin as Anglo-saxon) with accidentals as well as Jazz chord symbols.



    To enter a flat E chord, enter Eb. For a sharp F, enter F#. For a double-flat D, enter D<.
    For instance, if you enter Mi=7  C!  D#'
    You will get :


    The "My Figured Bass" font


    This font is dedicated to figured bass symbols.
    To ease the use and alignment of figures, most of the characters have the same width.


    The slash (/), backslash (\) and underscore (_) characters have no width, i.e. any character entered after will be superimposed. It enables for instance to cross a number.
    For instance, enter /7 to get a diagonally crossed 7.
    Spacebar moves forward by a demi-width, the equal key (=) by a complete width.
    "e", "f" and "g" characters, entered one above the other, draw an open bracket that encloses several lines. "h", "i" and "j" chararcters draw the matching closed bracket.

    Please note that the width of roman numerals, available from "K" to "V" keys, is proportional to the actual witdth of their symbol. They are therefore inadvisable for drawing perfectly aligned numbers.
    For instance, if you enter:
    e=/7 h
    f#3 i
    gb5 j
    you will get:



    The "My Autoharp" font


    It enables to enter tablature symbols for Autoharp.
    It is mainly used in Harmony Assistant by the "Notation > Staves > Autoharp tablature" script.


    O, P and Q symbols have no width, i.e. when entered before a digit or the "T" character, they circle the symbol.
    It's the same for U, V and W , which are also align on the writing base line, enabling arrows and horizontal lone to be drawn on top of each other.
    For instance, if you enter: O2 P3 QT U V X UVW 
    you will get:
    :

    Rendering

    Introduction



    This section of the manual deals with the sound rendering of a document.

    We will see in detail what a rule is, and how to use them in several situations.

    Then, how to relate an effect to a note in order to enrich its performance, as well as several techniques based on delay and pressure time: swing, humanizing, mechanizing.

    A dedicated chapter will explain the microtonal adjustments: notes outside the regular 12 semitone equally tempered scale, and their direct outcome: staves playing in non-tempered scales.

    Then we will study in detail the digital effect processors: how to set them up and obtain either realistic or weird instrument sounds...

    We will see how to alter the rendered sound by editing parameter curves related to the staff.

    In order to get even more control on the sound source, we will study custom instruments.

    Lastly, using digital audio tracks, we will free ourselves from notes, and process directly recorded digital data.

    Staff rules

    multi-instrument staves

    Principles

    Standard staves only use one instrument each. Thus, all the notes of a given staff are played with the same instrument.

    But, it is possible to relate several instruments to a single staff.

    You can decide, for example, that on a staff playing the violin instrument, some notes will be played with the cello.

    Any regular staff (treble, bass, or C key) can be related to several instruments, but the greatest benefit is that it makes standard drum staves possible.

    To differentiate notes played on different instruments, a link is made between the graphical display of the note and the instrument. This link, completely user-definable, is called a rule.

    Note: If you have used a previous version of Melody or Harmony, this new feature will not disturb you. Everything you may have learned about the normal functioning of staves and instruments remains true. Previous "drum staves" are simply called "grid drum staves" from now on, to avoid confusion.

    What is a rule ?

    An unlimited number of rules can be associated with each staff. Rules will define which instrument plays which notes.

    You are invited to view the "Relate more than one instrument to a staff using rules. Apply colors to notes" video tutorial ("Windows>Tutorials" menu in the program).


    A rule is defined by:

    The criteria for falling within the scope of a rule can be:
    Note: If several criteria are defined for a rule, a note will follow this rule only if all the criteria are met.
    If a note is subject to several rules, the first rule in the list is applied.
    It is better however not to define ambiguous rules (in this case, add another criterion).

    In the above example, we have defined that diamond head notes will be played on the Piano instrument, and square head notes will be played on the Clavecin (harpsichord).
    The caption is automatically written below the first note that follows this rule.

    Rule sets can be saved in independent files, and reloaded. The extension for these files is .Lex. Thus, you can define the most commonly used rule sets and apply them on demand to your staves.

    How do I edit the rules associated with a staff?

    In the Staff menu, select Edit rules, or in the staff pop-up menu, select "Edit rules". The rule definition window opens. (Keep in mind that you are editing rules for this staff only. You can have as many staves with rules as you want in the same document.)

    At the top of the window, you can see the rule set for this staff. Click on an item in the list to edit the rule.

    Tip: You can move an item up or down the list (and so alter its priority) by Command-click (Macintosh) or right-click (PC).

    The big dot to the left of a rule name indicates whether it is currently used by any notes on this staff. If you change a rule's criteria, any notes that are subject to it will automatically be adapted to the new criteria when the rule editing window is closed.

    Beneath this the Delete and Add buttons delete or add a rule to the rule set.
    The Purge button deletes unused rules from the rule set.

    At the bottom is found the definition of the rule: its name, criteria, associated instrument and optional parameters.

    Note: If you define two rules with identical criteria, they will be displayed in red in the rule set to help you track them.

     
    Advice: If you define rules that are related to note color, remember that the coloring tool lets you color notes according to their pitch. Similarly, FaSoLa (shape note) mode changes the note head shape according to its pitch.

     
    Important: If you change a rule's criteria while one or several notes are already following it, the properties of those notes will be adapted so that they continue to follow the new rule.

    Example of use

    On a regular staff playing the "Piano" instrument, we are going to add a rule so that red notes play with an "Organ" sound.

    A rule applying to red-colored notes has been defined, to output an organ sound. All other colors have no rule defined, so will be output on the regular instrument for this staff, i.e. piano.
    When you want to insert a note to be played on the organ instead of the piano, select the color red in the Note display tool palette (last icon).
    Switch back to black to insert notes for piano again.
     
    Important: A default effect processor can be related to each instrument. In case of staves with rules, the whole staff uses the effect processor defined in the default instrument (which can be edited by clicking the icon in the staff margin).

    Staff Rules

     Standard drum staves


    A standard drum staff follows the usual notation for drummers.
    It is a staff whose clef is composed of two vertical lines:

    To change a regular staff into a standard drum staff, select "Staff>Change type".

    A default rule set, matching the most commonly used notation, is automatically added to the staff.

    A standard drum staff is defined by a rule set. When the staff is created, a default rule set is chosen. This rule set depends on the drum set you select.

    Generally speaking, all instruments used by this kind of staff are drum instruments. It is thus possible to use pitch as a criterion.
     

    Important: A default effect processor can be related to each instrument. In case of drum staves, the whole staff uses the effect processor defined in the default instrument (which can be edited by clicking the icon in the staff margin).
     
    To avoid any confusion, drum staves as they existed in previous versions of Harmony-Melody will be called grid drum staves in this version.
    Question: What does a grid drum staff look like?
    Here is an example of three grid staves:
    Only one instrument is related to each staff: High Bongo, Cabasa and Triangle.

    These three staves can be written in a single standard drum staff:

     
     
    Question: How do I transfer grid drum staves to a standard drum staff?
    Select the whole set of grid staves and copy them.
    Select the standard drum staff and paste.
    Notes will be displayed differently on the standard staff according to the rule they are following (the instrument they are played on).
    If rules already exist for the target standard drum staff, they will be given priority.
    If no rule matches the instrument of the pasted note, a new rule is created.

    Note: Drum instruments with the same name but belonging to different drum sets are considered to be different. Thus the 'Snare-Drum' instrument from a 'Jazz' set is not the same as the 'Snare-Drum' instrument from an 'Orchestra' set.

     
    Question: How do I transfer a standard drum staff to grid drum staves?
    Open the staff pop-up menu by clicking on the black triangle on the left, and select "Split staff according to rules". The staff is split into as many grid staves as there are rules in the rule set.

    Tip: A grid staff is generated for each rule, even if the rule does not include any notes. Some empty grid staves may therefore appear. To avoid this, edit the rule set and "Purge" it before splitting.

     
    Question: How do I change the symbol for all the notes following a rule?
    As was described above, it is automatic. Edit the rule, change its criteria and click OK.

    Question: How do I change the instrument corresponding to a given note?
    This is a matter of changing the note's symbol so that it matches a new rule.
    If the rule is based on note pitch, click on the note, keep the mouse button depressed and move the note up or down.
    If the rule is based on note head shape, deselect the note length in the note palette, then select the required shape in the note display palette. The mouse pointer is now a syringe indicating that current settings will be injected into the note. Click on the notes you want to change.
    If the rule is based on color, follow the same procedure, but select a color instead of a shape in the note display palette.

    Tip: It is possible to select up to 256 different colors. Some of these colors are very similar, and can be confused with each other. To make a note follow a color-dependent rule, however, the exact color is needed. Thus, rules use a reduced color set, in which colors can be easily differentiated. To activate this reduced color set, select the color selection icon with the shift key depressed, or right-click on it.

    Staff Rules

    Advanced features


    We saw that rules let you make several instruments play on the same staff, by differentiating notes according to graphical criteria. But this system can go further.

    Special parameters

    The "Special" button in the staff rule editing window lets you set parameters (effects, velocity, delay...) that will be applied to the note when played.

    Example of use:
    An interesting application is to use configurable "Turkish comma" effects to define an alternate tuning. Alternate tunings are useful for playing non-occidental melodies, or pieces that use frequency rules other than the 12 semi-tone, equally tempered (12ET) "usual" scale. Microtonal adjustment and Alternate tuning chapters will provide more information about these topics.

    Non-blocking rules

    Previously, we learned that notes that comply to a rule's criteria (color, pitch, shape...) are played in a particular way.
    As soon as a note matches a rule, the instrument and/or special parameters of the rule are applied to the note, but the rest of the rules in the set are then skipped.
    For example, if you build a rule based on blue color, that changes the instrument to "Organ", and another rule based on triangular note head shape, that changes the instrument to "Guitar", then a blue note with a triangular head will be played using the "Organ" sound, the first rule to match the note characteristics.

    It is possible to define non-blocking rules. If the "Continue processing" box is checked, rule search does not stop as soon as this rule matches. Thus, the previous note will be played on both "Organ" and "Guitar" instruments.

    Example of use:
    It is possible, using this feature, to define staves on which several simultaneous instruments play the same notes. You could also define an instrument related to shape (for example, cross-headed notes play on "Slap bass") and an effect related to color (for example, red notes are played with a "bend" effect). Thus, red cross-headed notes will be played using the "slap bass" instrument and with a bend effect.

    "Fundamental note" marker

    If the box "note is the fundamental" is checked in a rule definition, notes that match this rule will be considered as the chord fundamental note (root note). This chord fundamental allows other rules (even located on a different staff) to be applied according to the relative position of the note pitch in the current chord. In this way you can define rules that apply only to thirds or fifths of the current chord (see below).

    Note pitch rule criterion

    This rule criterion lets you apply the rule only to notes of a given pitch. Some check boxes can change the way the note pitch criterion is evaluated:


    Examples of use:
    - By building a rule like: "notes with a triangular head are the fundamental note of the current chord," you only need to mark all notes that are the root of their chord to make other rules apply to, say, major thirds or fifths of any chord of your score. By simply selecting an appropriate name for your rules, you can then add a "3" mark to all thirds and "5" to all fifths, in order to display the chord-relative name for each note.

    - By combining an alternate tuning with the chord fundamental relative pitch criterion, it is possible to alter chord component (third, fifth, minor seventh) frequencies so that they are played "just", i.e. at an exact sub-multiple of the chord fundamental note frequency. This can for example be used in "Barbershop" choirs, in which singers adjust their voice pitch according to the fundamental, in order to minimize phasing effects that are due to the imperfection of the traditional occidental scale tuning.

    "Velocity" criterion

    This criterion lets you define rules that apply to notes according to their velocity. You can, for example, use different instruments for notes that are played softly, and for those played loud.
    Because note velocity is not easily visible on score, this kind of rule must be used carefully.
    This criterion is applied to a given range of note velocities, and lets you define the velocity range that is played instead.

    Examples of use:
    - Build a rule that applies to velocities from 0 to 64, that outputs on "Organ 1" instrument, still using an output velocity range from 0 to 64 (velocity remains unchanged).
    Then, build a rule that applies to velocities from 65 to 127, that outputs on "Organ 2" instrument, using an output velocity range from 65 to 127 (velocity remains unchanged).
    Soft notes will be played on "Organ1", loud notes on "Organ 2".

    - By combining with the "Continue processing" option (non-blocking rule), it is possible to mix two instruments smoothly, according to the original note velocity on the staff.
    To do this, build a rule that applies to velocities from 0 to 127 (the entire available range) and that outputs on the "Organ 1" instrument, with an output velocity range from 127 to 0 (velocity is inverted: soft notes will be played loud on this instrument, and loud notes will be played soft)
    Then, build a rule that applies to velocities from 0 to 127, and that outputs on the "Organ 2" instrument, with an output velocity range from 0 to 127 (velocity remains unchanged).
    Soft notes will be played on the "Organ 1" instrument, loud notes on "Organ 2", and intermediate values will be played on both of them, with the influence of "Organ 2" becoming larger as note power increases.

    Effects/Expression


    Effects enable you to "humanize" your tune, by playing certain notes in a particular way.
    The main effects in regular musical notation (staccato, tenuto, pedal…) can be used and are performed when the tune is played.

    What can I do with effects?


    In order to show you most of the available effects, a sample file is provided.
    Or from the program, select "File>Open" and load the tune file called "Effects.mus" located in the "Demos" folder.  When loaded, select "'Score>Scroll tune" and follow the explanations about the different effects.

    How to set an effect

    Use the "Selection" (lasso) tool, and double-click on the required note. The note editing window opens. Click the "Effects" tab and select the effect(s) to be applied to the note.

    Effect parameters


    Swing


    Regular musical notation is not designed to express the rhythmic energy of Jazz: in Jazz, notes played on the half-beat (the second half of each beat) are delayed, giving an irregular beat.

    Of course, it is possible to write it using the regular notation, but this leads to complex and scarcely readable scores.

    In Jazz scores, the notation is simplified by writing equal notes on the beats and half-beats, although they are played irregularly.

    So when, in a Jazz score, you see two eighth notes beginning on a beat:

    These two notes can be played as:
       or 
    (depending on the swing level).

    It is possible to use this kind of notation within the software.

    To do this, first select the section to which you want a "swing" to be applied, using the lasso tool.
    Thus, you can select the part of the score (or of the staff) you want this effect to be applied to.

    Then select "Edit>Quantize>Humanize/Swing". In the window, you can then select a numerical value for the swing, or select it with predefined icons.
     

    Note: In this window, you can also choose the imprecision in playing the music, explained in the following chapter: humanizing.
     
    Question: How does this Swing tool work?
    The"Swing" tool finds all notes beginning on the second half of a beat (second eighth note of each group of two) that lie within the selection range.  It then applies a delay to these notes, depending on the swing value you asked for. The delay for all other notes is set to zero.

    Question: How do I calculate a numerical Swing value?
    The numerical value in the Swing window is the delay given as a percentage of an eighth note's duration.
    Thus, if you set a value of  50, a delay of 50% of an eighth (i.e. a sixteenth) note is applied to all notes beginning on second half-beats.
    For example, if you process two successive eighth notes:
    the first note's duration will be increased by a sixteenth (making it played as a dotted eighth note), and the second one will be reduced by a sixteenth (making it play as a sixteenth note).
    These two notes are still displayed as two eighth notes, but they are played as if you had written:


    Question: How do I cancel the swing effect?
    Apply a swing value of 0, or use the "Mechanize" option.

    Humanizing

    (imprecision)


    When a human performer plays a piece of music on an instrument, he does not start notes exactly at the millisecond required by the score.

    To simulate this effect, it is possible to apply a little random delay to note beginnings, in order to make your piece feel more "human".

    To do this, first select  the area to which you want some imprecision to be applied, using the "lasso" tool.
    Thus, you can select the part of the score (or of the staff) to which you want this effect to be applied.

    Select then  "Edit>Quantize>Humanize&Swing". In the window that opens, you can then select a numerical value for the imprecision (slider on the bottom of the window).
     

    Note: In this window you can also select the swing value.

    Click OK. The selected imprecision will be applied to the selection range.
     
    Question: How does this "imprecision" tool work?
    Imprecision is a description of the delays given to notes. For each note in the selection range, it adds a random delay depending on the value you selected through the slider.
    This value is expressed in 64ths of a quarter note, or 256ths of a whole note.
    Thus, if you select a value of 4, a random delay from 0 (no delay) to  4/64ths of quarter (4/256ths) is applied to each note.
     
     
    Question: How do I remove imprecision?
    Apply an imprecision of 0, or select the  "Mechanize" option.

    Mechanizing


    Swing or humanizing delays the start of individual notes.

    This delay parameter can be edited for each note in the note properties window (double-click on the note with the "lasso" tool), which also lets you play arpeggios by delaying the successive notes of the chord increasing amounts.

    You can also change note delays in the selection range globally using "Edit>Action>Change delay".

    Note: Because of this, applying a swing or an imprecision cancels any previously defined arpeggios.

    The "Mechanize" option in the Edit>Quantize menu erases all note delay values included in the selection range.

    Microtonal adjustment

    Principle


    The most common tuning for occidental (Western) music uses the 12-step, equally tempered (12ET) tuning.
    In this tuning, each octave is divided into 12 equally spaced (in logarithmic scale) intervals called semitones:

    1. C
    2. C sharp (or D flat)
    3. D
    4. D sharp (or E flat)
    5. E
    6. F
    7. F sharp (or G flat)
    8. G
    9. G sharp (or A flat)
    10. A
    11. A sharp (or B flat)
    12. B
    But it is sometimes necessary to write a note that does not exactly match a semitone. Violin players (as well as all those who deal with a non-fretted string instrument, wind instruments or voice) are familiar with quartertones, i.e. a subdivision of the semitone.

    Melody/Harmony lets you write and play such notes.

    Adjusting a note pitch

    The "Turkish comma" effect is designed to apply a standard pitch change to the note so that it matches the scale commonly used in Turkish music. These note effects are located in the "Mark tools 2" palette and look like an inverted or crossed flat symbol or an altered sharp.
    But these effects can be edited to match any microtonal adjustment you might need:

    This note will now be played using the pitch shift you selected from its original 12ET value.

    Playing a microtonal-adjusted note

    In digital output, each note is independent from every other. Therefore, microtonal adjustments are completely free, and won't interfere with other notes.
    In Midi output, however, this microtonal shift is related to a Midi channel. That means that all notes played at that moment on the same channel will be affected by this shift.
    So, if you need to use Midi output, only apply microtonal adjustment to "solo" staves (no chords) and be careful that no other staff uses the same Midi channel.

    Adjusting the note appearance

    Maybe you do not want this pitch-adjusted note to be displayed using a Turkish comma symbol.
    Here is how you can change its appearance according to your needs:

    Calculating a pitch shift (microtonal) value


    This section requires some mathematical background.

    We saw that each note pitch matches a given frequency in Hertz (Hz).
    Traditionally, the A4 (A, 4th octave) is 440 Hz.
    A physical law says that the frequency for the same note played one octave up will be doubled. For example, A5 will be 880 Hz.
    Due to this, splitting one octave into 12 logarithmic, equally-spaced intervals means that each note frequency is equal to the frequency of the previous (lower) semitone multiplied by the 12th root of 2, i.e. about 1.059463094359.
    This means that A sharp (or B flat) of octave 4 will be 440 x 1.059463094359 = 466.16 Hz
    In the same way, A flat (or G sharp) of octave 4 will be 440 / 1.059463094359 = 415.3 Hz

    Thanks to this, we can calculate all the frequencies for each semitone in the fourth octave (and by extension, in every octave, because we just have to multiply or divide these frequencies by 2 to get the values for adjacent octaves):

    The value you set in the microtonal adjustment of Melody/Harmony is a value in hundredths of semitone (cent). It means each semitone is logarithmically splitted into 100 parts.
    Increasing the note frequency by 1 cent means multiplying its frequency by the 1200th root of 2, i.e. 1.00057778950655.
    For example, if you insert an A4 (440 Hz) with a microtonal adjustment of +50 cents (a quarter tone), the resulting frequency for this note will be 440 Hz multiplied by the 50th power of the cents multiplier, i.e. (using ^ as power symbol): 440 x 1.00057778950655 ^ 50 = 452.89 Hz.

    By reversing the math above, knowing a frequency Z in Hertz, it is possible to calculate all values for the note:

    1200 x log(F/16.3515978312876)/log(2)= total number of cents from C0.  We will call this number Y.

    - Divide the result Y by 1200. The integer part of this result is the octave number N for the note to play.
    - Calculate Y' by subtracting 1200 x N from Y.
    - Divide this value Y' by 100. The integer part of this result is S, the semitone number within the octave (0=C, 1=C#, 2=D, 3=D#, 4=E,...11=B)
    - Subtract 100 x S from Y'. You get M, the microtonal adjustment value in cents.

    For example, if we need a frequency Z of  310 Hz:
    Y = 1200 x log(310/16.3515978312876)/log(2)
    Y = 5093.72

    Octave (N) = integer part of Y/1200 = 5093.72/1200 = 4
    We subtract 4 x 1200 from 5093.72, which gives Y' = 293.72
    Semitone S = integer part of 293.72 / 100 = 2. The note to insert is a D (1=C#, 2=D, 3=D#).
    We subtract 100 x 2 from 293.72.  The result is 93.72, rounded to M = 94 cents
    We will have to insert a D, 4th octave, with a microtonal adjustment of 94 cents.
    We can also obtain the same frequency by using a D#, 4th octave, with a microtonal adjustment of (94-100) =  -6 cents.

    Alternate tuning

    Principle


    In an earlier chapter (microtonal adjustment) we saw that it is possible to change the pitch for a given note to make it match a frequency other than the 12-step equally tempered (12ET) tuning.
    Please refer to that chapter to see how microtonal adjustment values can be calculated in order to match the required frequencies.
    By combining this feature with a rules set, it becomes possible to build a staff that automatically plays in another tuning system besides 12ET.

    Using a predefined template in an alternate tuning

    Some document templates in alternate tunings are provided in the software.
    When starting a new document with File>New, open the Alternate tuning template folder and select a template.
    Notes inserted in the score will play in the alternate tuning system you selected.

    Using a predefined rule set for alternate tuning

    If you wish to apply an alternate tuning system to a staff that already exists, you can load the rule set that defines this tuning. To do this, select "Edit rules" from the staff menu, then the staff you want the alternate tuning to be applied to.
    Note: If you want several staves in a same document to use an alternate tuning, you will have to repeat this procedure for each of those staves.
    Then, click "Load set" and open the "Alternate tunings" folder located in the Melody/Harmony folder on your hard disk.
    Select the rule set file (.lex) you want to apply and OK.

    From now on, all notes in this staff will be played according to the new scale.  

    Note: Some demo files are provided in "Demos" subfolder of the "Alternate tunings" folder.
    You can load them with File>Open.

    Building a custom rule set for alternate tuning

    Suppose you want all thirds in a staff to be pitch-shifted by 16 hundredths of a semitone from the 12ET scale.
    Here is what you need to do:

    This simple rule set -- only one rule -- will change pitches for any third note (E in C major scale).
    If you want other notes in the scale to be altered, you just have to add another rule. If the note to be altered can be accidented, the "Differentiate enharmonics" option in the rule set panel lets you tell the program to apply a different rule to enharmonics (several ways to write the same note using accidental symbols).
    Using this feature, you can build a rule set that applies a different rule to C sharp and D flat, for example, and therefore build a scale of up to 21 different notes.

    Playing an alternate tuned staff

    The same restrictions we saw in microtonal adjustment also apply to alternate tuning: when using Midi output, only write alternate-tuned "solo" staves (no chords), and be careful that no other staff uses the same Midi channel.

    Effect processors


    When using digital output, you can apply effect processors to the sounds produced from a score.

    Effect processors are available in Melody Assistant from version 4.3 and in Harmony Assistant from version 6.3.

    These effect processors are organised like a guitar multi-effect foot switch: several effect types can be cascaded in order to change the original sound of the instrument. As many effects as you need can be inserted in a staff: instrument sounds can then be changed while music is playing.

    Effect processors can be applied to standard sounds as well as to user sounds.

    Several predefined effect processors are provided with the software, but you can easily define your own, and then insert them into your tunes or share them with other users.

    Inserting an effect

    Select the "Effect processor" tool (blue foot switch icon) in the "Miscellaneous" tool palette and click where you want it to be inserted in the staff.

    The effect editing window opens.

    Later, you will be able to double-click on the effect with the lasso tool to open the effect editing window again.

    Editing an effect

    In the effect editing window, you can see:

    On the left, the list of effect types. These effects types can be cascaded to produce the sound you wish.

    In the middle, the way this effect type is applied to the sound..

    Two icons are available for any effect type:
    On the right, parameters for this effect type.
    You can edit these parameters by entering their values with the keyboard or by moving control handles on the graphics.
    At the bottom of the window:
    The Icon used to display this effect on the score. This icon can be chosen from amongst a set of predefined icons ("Change" button) or drawn with the integrated icon editor ("Edit" button).
    Tip: On a score, the staff an effect processor is applied to is the one including the top edge of the effect's icon.
    While editing an effect processor, the name of the staff containing the effect is displayed in the window title bar.
    The Try button (little electric guitar). Plays a portion of the staff this effect is assigned to.
    The effect name, which is displayed on a score to the right of the icon. Text font and style can be chosen.
    Comment, to write remarks about this effect.
    The Print check box. When checked, the effect will be printed on the score.
    The Predef button, to chose an  effect from amongst the predefined set.
    Tip: You can add your own effects to the predefined set by saving them in the "FXs" folder.
    Load and Save buttons, to load or save your effects separately from the score in which  they are included.The file extension for these files is ".FX". This file format is compatible with both Macintosh and Windows, and can be sent in ascii or binary format through the Internet.
    If you have designed some really interesting effects, share them on the Internet with other users. The "Comment" field, which is not displayed, lets you include your name or e-mail address.
    Changes made to the  effect processor currently being edited are applied in real-time to played music: you get an immediate preview of your changes. When "Try" mode is active (button with a little guitar), only the 6 bars after the effect are played, in a loop.
     
    Note: Effect processors are time-consuming in terms of computer power. If your computer is too slow, you can disable the effect processors via the software digital output configuration window.

    To begin:


    Here is a little example to take a look at effect processor capabilities.
    1) Check the software setup
    "Configuration>digital output configuration" menu: Ensure that digital output parameters have been set properly. Recommended values are 44kHz, 16 bits, stereo, quality.
    "Enable effect processors" must be checked.

    "Configuration>Global setup>Load" menu: ensure that under Adapt music to existing devices the Set to radio button is selected and digital output chosen (use the Change button if necessary).

    2) Create a document
    "File> New" menu option: select a "Simple" template and insert notes into the first 6 bars of the first staff.
    or "File>Open" menu and select an existing tune.

    Press the space bar: the music starts playing.
    Press the space bar again: the music stops.

    3) Insert an effect
    Ensure that the "Miscellaneous" tool palette is displayed, or activate it through the "Windows>Miscellaneous tools" menu option.
    Click the blue guitar foot switch icon.

    Click on the staff, just before the first note: an effect processor is inserted into the score and the effect processor editing window opens.

    4) Set up the effect
    Click the little guitar icon: the first 6 bars of the staff are played in a loop, so that you can try your effect processor in real-time. At this stage you should hear the notes playing. Leave this mode on.

    Click the "Predef" button: the list of predefined effect processors appears. Select for example "Church Reverb" and click "OK". Notes are now played with a deep reverberation.

    You can try several predefined effect processors, then start to change some parameters to get the sound you wish.

    Several effect types can be combined to change the original sound. The list on the left is drawn as a flowchart, to display clearly which effect types are enabled and which ones are disabled. We will detail here the specific action of each effect.

    Resonator/Wah

    Technically, this is a resonant band-pass filter.This kind of acoustic filter accentuates a given frequency and reduces all others.
    The frequency is given in Hertz (Hz) and specifies the sound frequency to enhance.
    The resonance level defines the amplifying factor at this frequency. Finally, an output gain control adjusts the sound output volume.
    Note: The frequency of an A at octave 4 is 440 Hz, and frequency is doubled for each octave.
    Thus, if the resonating filter frequency is set to 1760 Hz, the note A 6 will be specially enhanced and will become resonant.
    The resonator can be applied in several ways:

    Fixed: The frequency is set to a given value. A smooth change can be applied to the frequency or resonance. In this case, the parameter starts from the given value, and moves smoothly to the value set by the next effect of this type on the same staff.

    LFO  (Low Frequency Oscillator): Frequency increases and decreases regularly over time. The control handles on the graph (or numerical values) enable you to set the highest and lowest frequencies of the oscillation, its starting point and the oscillation period (in milliseconds).
    The Direction check box defines whether the oscillation begins with an increasing or decreasing frequency.
    A smooth change can be applied to the resonance. In this case, resonance starts at the given value, and moves smoothly to the value set by the next effect of this type on the same staff.

    Wah: simulates the automatic Wah-Wah effect found in some guitar effect processors. Resonator frequency is linked to the current volume of the music: the louder the sound, the higher the resonator frequency. On the graph, frequency is drawn on the vertical axis and sound volume on the horizontal axis (quiet sounds on the left, loud sounds on the right).
    A smooth change can be applied to the resonance. In this case, resonance starts at the given value, and moves smoothly to the value set by the next effect of this type on the same staff.

    Distortion/Overdrive

    This effect simulates the sound of overdriven guitar amplifiers. When the input level becomes too high the signal is distorted. Distortion and Overdrive are two ways this effect can be rendered.
    Power sets the sound volume trigger at which the Distortion/Overdrive effect begins. With a low distortion power, only loud sounds will be altered. With a power near 100%, even notes played weakly will be altered.
    These effects can generate unwanted high-pitched harmonics. It is therefore possible to set a low-pass filter (Tone) to soften the sound by reducing these higher frequencies.
    Finally, an output gain control adjusts the sound output volume.

    Flanger/Chorus

    This effect adds a sound back to itself after a slight delay, which varies over time.
    Power sets the quantity of feedback, and thus the scale of the effect. A Low Frequency Oscillator (LFO) makes the delay change across time.
    The only difference between Flanger and Chorus is the range of oscillation speeds.

    Equalizer

    This effect lets you adjust the instrument tone and output power.
    On the graphical sliders, you can control the amount of bass and treble.
    With the "gain", you select the instrument output level.
    The "limiter" lets you limit the output level in order to avoid general saturation of your tune. By setting a low value for this parameter, you increase the risk that loud notes or chords on the affected staff will saturate (you could decrease the gain to prevent it), but only the staff with the equalizer effect will be affected. Other sounds played by other staves will still be heard.

    Panning

    This effect alters the location of sound in stereophonic space.
    The panning location can range from extreme left (negative values) to extreme right (positive values).
    Panning can be:
    Fixed:  Panning is set to a given value. A smooth change can be applied to this value. In that case, panning starts at the given value, and moves smoothly to the value set by the next effect of this type on the same staff.

    LFO  (Low Frequency Oscillator): Panning moves from left to right and from right to left regularly over time. The control handles on the graph (or numerical values) let you set the highest and lowest panning values of the oscillation, its starting point and the oscillation period (in milliseconds).
    The Direction check box defines whether the oscillation begins moving from left to right or from right to left.

    Delay/Reverb

    These are echo or reverberation effects applied to the input sound. Three kinds of echo or reverberation can be applied:

    Delay: This is a one-time echo, occurring after a given time. The time that elapses before the echo (in milliseconds) as well as the echo power (as a percentage of the original sound) can be set.
    The Ping-Pong box, when checked, makes the echo appear at the panning location opposite the original sound.


    Feedback Delay: This is the same effect as above, except that the echo is added to the original sound and processed again (and again, and again...). A series of echoes regularly distributed in time, and with a decreasing intensity, is heard. If the Ping-Pong box is checked, echoes alternate left and right.

    Reverb: This is an approximation of a real room reverberation. Reverberation power and total duration (up to 5 sec, i.e. 5000 ms) can be set. If the Ping-Pong box is checked, reverberations fill the whole stereophonic space.

    Parameter curves

    What is a parameter curve?

    Parameter curves are a fast and accurate way to change the sound of an instrument while music is playing.
    As you may have read in previous chapters, general digital effect settings, in the "Play tools" palette, let you change the global volume of a document, as well as apply a bass boost, noise reduction, etc.
    These settings apply to all the instruments in the document. If you change the volume, for example, it affects the whole piece.

    Then on each staff, digital effect processors can be inserted in order to add specific effects: Distortion, Flanger, Chorus, Reverb, etc. These are "Effect processors" objects.

    Starting in Harmony Assistant version 8.0 (Melody Assistant 6.0), several curves can be related to each staff. Each curve defines the way a parameter evolves during time. You can use both curves and effect processors on the same staff.  If they conflict, the parameter curves will take priority over the effects processors.
    A curve lets you control the variation of a parameter more precisely than an effect processor does.
    You can set the parameter value exactly for each time position in the written music, or you can make the parameter vary smoothly between two time positions.

    Here are some samples of use:

    How do I add a curve?

    We have seen that in scroll mode (the only display mode available in Melody Assistant) or in page mode with control handles enabled (Harmony Assistant only), little icons are displayed at the left of the staff. The third icon from the top is a green arrow. Clicking this icon opens a pop-up menu. You can select the curve to be edited. While a curve is being edited, the staff is grayed out to make the various parameter curves easier to see and adjust.

    The first menu item resets the standard display and editing mode for notes on the staff.
    The next one allows you edit note velocities (power). A red curve joins the notes. The higher the point on the curve, the larger the value for note velocity. By clicking in "Editing" (pencil) mode, you can change the velocity value of each note graphically.

    Then, with Harmony Assistant only, you can adjust the delay and pressure time for each note. A blue horizontal line shows the delay (offset from the note head) and the pressure time (line length). Just as for velocity, you can can change these values graphically in "Editing" (pencil) mode.

    A second section in the menu grants you the access to other parameters, like volume, panning position, frequency, chorus level,... You can also define parameters that are related to MIDI output management.

    In contrast to velocity, delay and pressure time, parameters in this second section are not related to the individual notes, but to the staff itself. Deleting or moving a note won't change the curve for a parameter in this section. It is therefore preferable to adjust the curves after having input all the notes.

    When a curve exists for a parameter, the curve name is displayed in bold in the pop-up menu.

    The third section of the menu allows you to configure the curves, or to apply changes to existing curves.
     

    How do I edit a curve?

    A curve is made of segments (colored lines) between control handles (little squares). On the left side of the staff, the minimum and maximum value of the parameter appears, as well as its name. You can configure the parameter's curve to change its minimum and maximum value, as well as its display color.

    To add a control handle, click the staff in "Editing" (pencil) mode.
    To move a control handle, drag it in "Editing" (pencil) or "Select" (lasso) mode.
    To move a curve, drag its first control handle while holding down the Shift key.
    To change several values at a time, include the group of control handles to change in the selection range, then drag one of those control handles.
    To split a curve into two parts, click a segment with the delete tool (lightning bolt)
    To delete a control handle, click it with the delete tool (lightning bolt)
    To delete a curve completely or partially, select the range to be deleted, then Edit>Erase
    You can copy/paste parts of a curve on the same staff, or from one parameter to another.
    You can add or subtract a value to a selected range using the apply option in the pop-up menu.
    You can fill the selection range (or the whole staff if nothing is selected) with a triangle or square curve using the apply option in the pop-up menu.

    How are the parameters applied?

    Values of parameters that are displayed as a curve are applied in real-time while the music is playing, 200 times each second. The value is read at the required time position in the written score, and adjusted to produce smooth changes between each pair of control handles. If there is no segment at a given position (which can occur if you split a curve by deleting a segment, for example), the parameter is not applied.

    Some parameters are specific to digital output, others to Midi only, and some to both digital and Midi output. The array below shows each possible parameter curve as well as its field of action.
    Parameter name
    Description
    Maximum range
    Digital output MIDI output
    Virtual Singer
    Digital tracks
    Volume Output level from 0 (quiet) to 100 (loud) Yes Yes Yes Yes
    Panning Right - left panning position from -100 (extreme left) to 100 (extreme right) Yes Yes Yes Yes
    Frequency Pitch variation (pitch bend) from -2400 (-2 octaves) to 2400 (+2 octaves) Yes Yes Yes No
    Flanger/chorus power Flanger/chorus power from 0 (no effect) to 100 (maximum effect) Yes Yes Yes Yes
    Reverb power Reverb power from 0 (no reverb) to 100 (maximum reverb) Yes Yes Yes Yes
    Resonator resonance Resonator (filter) resonance from 0 to 100 Yes No Yes Yes
    Resonator frequency Resonator cutoff frequency from 50 Hz to 4000 Hz Yes No Yes Yes
    Distortion power Distortion power from 0 to 100 Yes No Yes Yes
    Distortion color Distortion color (bass/treble) from 0 (bass) to 100 (bright) Yes No Yes Yes
    Treble Equalization: treble from 0 (regular) to 100 (treble) Yes No Yes Yes
    Bass Equalization: bass from 0 (regular) to 100 (bass) Yes No Yes Yes
    MIDI-specific from a to f User-defined MIDI command from 0 to 16383 (14-bit MIDI parameter range) No Yes No No

    If you define your parameter curve to be applied to all staves in the document, it will be applied to every staff, EXCEPT staves in which a separate curve also exists for this parameter.
    This lets you define global curves for an entire song, which are overridden by specific curves in some portions of some staves. For best readability, it is recommended (but not required) to attach all global curves to the first staff of the document.

    MIDI parameter curves

    These parameters are specific to your MIDI device and let you control the non-standard features of your synthesizer.
    You can define up to 5 MIDI parameter curves in each staff.
     

    Note: Because these parameters are specific to your synthesizer, they can have different effects on other hardware devices.

    To define this kind of parameter, open the parameter setting window and select the parameter in the list. Then enter command text that describes what is to be sent to your synthesizer. The manual provided with your MIDI hardware should describe these specific items.

    Command input is made in hexadecimal (base-16 digits, each digit being a value between 0..9 or a letter A..F). The value read on the curve will be used to replace sequences of the characters 'm' and 'l' in your command line: 'l' is replaced by the least significant bits (LSB) of the curve value, and 'm' is replaced by the most significant bits (MSB), as explained in the table below. The 'n' character will be replaced by the MIDI channel number.
    All other characters, such as spaces or commas, are ignored and can be used as separators.
     

    MIDI value
     Number of bits
    Written as
    0-15
    4
    l
    0-127
    7
    ll
    0-2048
    11
    mll
    0-16383
    14
    mmll

    Let's take an example:
    In my Roland JV-30 synthesizer manual, I read that a specific command, part of the NRPN (Non-registered parameter number) section, can be used to manage the internal filter cutoff frequency. Values for this command can be in the range from 0 to 127.

    I open the setup dialog from the curve pop-up menu, and select the first MIDI parameter curve. I enter the minimum (0) and maximum (127) values. Since I need the range 0-127, using 7 bits, the value from my curve will therefore be represented in the command text by 'll'.
    I enter the command text "Bn 63 01 Bn 62 20 Bn 06 ll" (referring to my synthesizer manual for the details of the command). Now I simply have to draw a curve shape to send internal filter cutoff frequency commands to my synthesizer. The character 'n' will be replaced by the channel number used for that staff, and 'll' by the value that has been read from my curve.
     

    Note: Harmony-Melody does not check coherence of the MIDI command string.
    You are therefore responsible for ensuring that it matches the description in your synthesizer manual.

    Predefined user instruments

    and other digressions about instruments


    In this chapter, we will learn the different ways to use and create predefined user instruments.
    You will also find other useful information about standard or user-defined instruments here.
    First, here are some reminders about how digital instruments are managed by the program.

    What is a digital instrument?

    For Melody/Harmony, a digital instrument is a set of digital sounds (samples), along with parameters describing them. Digital sounds are digitally recorded real instruments, playing a given note.
    For some instruments, only one sound is necessary. But for many others, it is necessary to record several sounds to define an complete instrument: instrument timbre (tone) can vary significantly depending on the note played. To play a different note, the program needs to distort the recorded sound in order to match the required frequency (pitch). This process is only possible within a given range.
    For example, processing a note recorded from the 3rd octave of a piano in order to make it play a note in the 5th octave will produce a strong distortion, which leads to a noticeable corruption of the sound.
    So, to define an instrument, several digital recordings of the same instrument, made at different pitches, are necessary, in order to be "not too far" from the recorded note.

    In addition, a set of parameters are related to these digital sounds, to explain to the program how to play the sample. For example, just as note velocity (power at which the note is played) has an influence upon the volume, it can also alter the sound timbre. The high-quality velocity parameter lets you define frequency filters to be applied depending on the note velocity.

    These various parameters will be explained in more detail later.

    Instrument bases, a.k.a. sound bases

    Many digital instruments are provided by default in the software.
    In order to comply to current standards, these instruments are sorted according to the GM/GS (General MIDI/General Standard) specification, also followed by most MIDI synthesizers.
    Instruments are grouped together into sound bases.
    Several sound bases are available, in different qualities. The better the quality, the bigger the sound base.  For example, the simplest sound base, GMLTBASE, is about 500 Kb, while the most elaborate,  GOLD, is about 300 Mb...
    The main benefit of a sound base is a smaller size for the music (song) files. Thanks to the sound base, a music file only contains notes and other symbols. The digital data needed to play the sounds are provided once and for all in the sound base.

    User instruments

    Nevertheless, it is possible to use other instruments besides the default ones. To do this, it is necessary to define a user instrument.
    In this case, of course, digital data for the instrument are saved in the music file, which will increase its size.
    For example, a 10-second sound, sampled at 44 kHz, takes about 880 Kb. The music file size will therefore increase dramatically.
    It is possible to reduce this size by saving your file in .mu3 format instead of the standard .mus format.  In the .mu3 file format, sounds are packed using the Vorbis Ogg encoding. Loss of quality is slight, but the file size is divided by 10.

    Predefined user instruments

    Available in Harmony Assistant starting in version 8.4, this feature lets us use user instruments exactly the same way we use default instruments.
    To select a default instrument, we use two lists in the instrument editing box:
    In the left list are found instrument sections (Ensemble, Brass, Reed ...); in the right list, instruments that belong to this section (Violin, Cello, Contrabass...).
    User instrument groups can be added to the list on the left. A little red star in front of these user instrument group names shows that the instruments are user-defined.
    Selecting one of these groups will show the group content in the list on the right, just as it does for standard instruments. Selecting a user instrument becomes as simple as selecting a standard instrument.
    But be careful! In order to enable your music file to be played on any computer other than yours, even computers that do not own the user instruments you are using, data for these instruments will still be saved into the music file. So, music files that use user instruments will be much bigger.

    How to install predefined user instruments

    Usually, predefined user instruments are supplied as an archive which, once unpacked, produces a folder. Simply drag and drop this folder into the "Sounds" subfolder of the "Myriad documents" folder.
    The folder name will be the instrument group name. Each instrument included in the group is stored as an independent file with the .mui extension (Myriad User Instrument).

    Sounds can be packed using a slightly lossy packing scheme, enabling a packing ratio (size reduction) of about 1:10 while preserving a very good quality.

    If the file name (before the .mui extension) ends with "set", for example "Heavy drum set", it is considered a percussion instrument set. This group will only appear in lists if the instrument is in "drum" mode. User drum sets do not appear in list if the instrument is in chromatic (non drum) mode.

    Creating a user digital instrument

    Here are explanations of some important parameters for user instruments.

    First, the general settings for all of this instrument's sounds:
    The following settings can be adjusted for each recorded sound the instrument uses.

    How to create predefined user instruments

    If you use certain user instruments often, it is useful to make them easily available by creating a user instrument group.  This is also an easy way to share instrument sets with other users. A special page allows you to download for free a selection of the best instrument groups we receive. Do not hesitate to send us yours...

    Here is how to proceed:
    1. Create a subfolder in the "Sounds" subfolder of the "Myriad Documents" folder. Give a clear and descriptive name to this subfolder: this name will appear in the instrument group list in the program. If the instrument group is a drum set, end its name with "set".

    2. In Harmony-Melody, edit your user instrument and select "Save predefined instrument" in the "Action" contextual menu.
    3. if needed, type in a comment for this instrument. This comment will be displayed when user clicks the "?" icon in the instrument list.
    4. Select whether you want the instrument to be packed (Vorbis Ogg encoding) and the packing ratio.
    5.  Select the previously created folder as the save location, and enter a name for your instrument.
    6. That's all: your user instrument can now be selected from any of your documents, just as a standard instrument can.

    Digital Audio Tracks


    Digital audio tracks let you store audio data as digital sound values rather than as musical symbols.

    A digital audio track works like a recording tape that you can include in a musical document and on which you can record whatever you want for subsequent playback.

    The number of digital audio tracks in a document is unlimited. Furthermore, you can use both regular staves (playing on digital or MIDI output) and digital audio tracks in the same document.

    Note: Digital effect processors can also be applied to digital audio tracks.

    Digital audio tracks enable you, for example: In this chapter we will see how to configure your computer and the basics of editing digital audio tracks.


    Summary

    Setting up memory

    Setting up digital input
    Acquiring and importing digital data
    Validating
    Editing
    Hints and tips


    Setting up memory

    Digital audio tracks are stored by Melody/Harmony in 44 kHz, 16-bit, mono (CD quality) format.
    A stereo recording will be split into two digital audio tracks, one for the left channel, the other for the right channel.

    This means that for one second of stereo recording, 176400 bytes (172 Kb) will have to be stored.
    A five-minute tune in stereo will thus use about 50 Mb of memory.

    This huge quantity of data will be managed as temporary files on your hard disk or, if you wish and have sufficient memory, in RAM.  

    The way the program manages digital audio tracks can be set in "Configuration>Global Setup>Digital".

    It is important to adjust these parameters to suit your computer hardware, in order to gain the fastest possible access to digital audio data.When replaying, Melody/Harmony must be able to read the digital data at 172 Kb/sec.

    The first value to adjust is the transfer buffer size. This memory is used for sound output and for copy operations when editing. The higher the value, the faster load, save, conversion and cut/paste operations will be. This memory is a part of your application's private memory allocation. An optimal value is from 512 to 1024 Kb.

    You can select the temporary files location. Temporary files are used to store tracks, as well as for "undo" operations while editing. Available disk space of at least 100 Mb is recommended, even more if you are working on large files with a large number of undo levels (see global setup).
    If you have several hard disks or several partitions, select the fastest or the emptiest. It is recommended that you defragment this disk frequently to optimize transfer speed. (See your computer manual.)

    Use Temporary memory: if this option is selected, the program will store as much data as possible in temporary memory (RAM) before using the hard disk. If you have a large amount of memory (more than 64 Mb), it can drastically improve processing speed.

    To help you to optimise the settings of these parameters for your computer's particular specifications, the "Check my computer" button starts a test procedure and displays the result.



    Setting up digital input

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